forked from mirror/DotRecast
added corridor maxpath for SOH issue
- https://github.com/ikpil/DotRecast/issues/41
This commit is contained in:
parent
41ab26c03f
commit
d0bec3714e
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@ -11,6 +11,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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### Fixed
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### Changed
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- Added DtPathCorridor.Init(int maxPath) function to allow setting the maximum path [@ikpil](https://github.com/ikpil)
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### Removed
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@ -129,6 +129,7 @@ namespace DotRecast.Detour.Crowd
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private DtProximityGrid _grid;
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private int _maxPathResult;
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private readonly RcVec3f _agentPlacementHalfExtents;
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private readonly IDtQueryFilter[] _filters;
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@ -166,6 +167,7 @@ namespace DotRecast.Detour.Crowd
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}
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// Allocate temp buffer for merging paths.
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_maxPathResult = 256;
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_pathQ = new DtPathQueue(config);
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_agents = new List<DtCrowdAgent>();
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@ -223,19 +225,20 @@ namespace DotRecast.Detour.Crowd
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agent.option = option;
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}
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/**
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* Adds a new agent to the crowd.
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*
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* @param pos
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* The requested position of the agent. [(x, y, z)]
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* @param params
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* The configuration of the agent.
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* @return The newly created agent object
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*/
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/// @par
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///
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/// The agent's position will be constrained to the surface of the navigation mesh.
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/// Adds a new agent to the crowd.
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/// @param[in] pos The requested position of the agent. [(x, y, z)]
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/// @param[in] params The configuration of the agent.
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/// @return The index of the agent in the agent pool. Or -1 if the agent could not be added.
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public DtCrowdAgent AddAgent(RcVec3f pos, DtCrowdAgentParams option)
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{
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DtCrowdAgent ag = new DtCrowdAgent(_agentId.GetAndIncrement());
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int idx = _agentId.GetAndIncrement();
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DtCrowdAgent ag = new DtCrowdAgent(idx);
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ag.corridor.Init(_maxPathResult);
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_agents.Add(ag);
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UpdateAgentParameters(ag, option);
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// Find nearest position on navmesh and place the agent there.
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@ -523,8 +526,7 @@ namespace DotRecast.Detour.Crowd
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replan = true;
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}
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// If the end of the path is near and it is not the requested
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// location, replan.
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// If the end of the path is near and it is not the requested location, replan.
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if (ag.targetState == DtMoveRequestState.DT_CROWDAGENT_TARGET_VALID)
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{
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if (ag.targetReplanTime > _config.targetReplanDelay && ag.corridor.GetPathCount() < _config.checkLookAhead
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@ -23,52 +23,16 @@ namespace DotRecast.Detour.Crowd
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{
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public readonly float maxAgentRadius;
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/**
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* Max number of path requests in the queue
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*/
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public int pathQueueSize = 32;
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/**
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* Max number of sliced path finding iterations executed per update (used to handle longer paths and replans)
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*/
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public int maxFindPathIterations = 100;
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/**
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* Max number of sliced path finding iterations executed per agent to find the initial path to target
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*/
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public int maxTargetFindPathIterations = 20;
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/**
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* Min time between topology optimizations (in seconds)
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*/
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public float topologyOptimizationTimeThreshold = 0.5f;
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/**
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* The number of polygons from the beginning of the corridor to check to ensure path validity
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*/
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public int checkLookAhead = 10;
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/**
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* Min time between target re-planning (in seconds)
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*/
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public float targetReplanDelay = 1.0f;
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/**
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* Max number of sliced path finding iterations executed per topology optimization per agent
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*/
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public int maxTopologyOptimizationIterations = 32;
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public int pathQueueSize = 32; // Max number of path requests in the queue
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public int maxFindPathIterations = 100; // Max number of sliced path finding iterations executed per update (used to handle longer paths and replans)
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public int maxTargetFindPathIterations = 20; // Max number of sliced path finding iterations executed per agent to find the initial path to target
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public float topologyOptimizationTimeThreshold = 0.5f; // Min time between topology optimizations (in seconds)
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public int checkLookAhead = 10; // The number of polygons from the beginning of the corridor to check to ensure path validity
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public float targetReplanDelay = 1.0f; // Min time between target re-planning (in seconds)
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public int maxTopologyOptimizationIterations = 32; // Max number of sliced path finding iterations executed per topology optimization per agent
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public float collisionResolveFactor = 0.7f;
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/**
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* Max number of neighbour agents to consider in obstacle avoidance processing
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*/
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public int maxObstacleAvoidanceCircles = 6;
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/**
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* Max number of neighbour segments to consider in obstacle avoidance processing
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*/
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public int maxObstacleAvoidanceSegments = 8;
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public int maxObstacleAvoidanceCircles = 6; // Max number of neighbour agents to consider in obstacle avoidance processing
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public int maxObstacleAvoidanceSegments = 8; // Max number of neighbour segments to consider in obstacle avoidance processing
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public DtCrowdConfig(float maxAgentRadius)
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{
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@ -26,5 +26,9 @@
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/// @see dtQueryFilter, dtCrowd::GetFilter() dtCrowd::GetEditableFilter(),
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/// dtCrowdAgentParams::queryFilterType
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public const int DT_CROWD_MAX_QUERY_FILTER_TYPE = 16;
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public const int MAX_ITERS_PER_UPDATE = 100;
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public const int MAX_PATHQUEUE_NODES = 4096;
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public const int MAX_COMMON_NODES = 512;
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}
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}
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@ -32,7 +32,9 @@ namespace DotRecast.Detour.Crowd
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{
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private RcVec3f m_pos;
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private RcVec3f m_target;
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private List<long> m_path;
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private int m_maxPath;
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/**
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@class dtPathCorridor
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@ -76,7 +78,6 @@ namespace DotRecast.Detour.Crowd
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*/
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public DtPathCorridor()
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{
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m_path = new List<long>();
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}
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/// @par
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@ -87,7 +88,8 @@ namespace DotRecast.Detour.Crowd
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/// @return True if the initialization succeeded.
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public bool Init(int maxPath)
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{
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// ...
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m_path = new List<long>();
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m_maxPath = maxPath;
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return true;
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}
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@ -101,10 +103,10 @@ namespace DotRecast.Detour.Crowd
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/// @param[in] pos The new position in the corridor. [(x, y, z)]
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public void Reset(long refs, RcVec3f pos)
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{
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m_path.Clear();
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m_path.Add(refs);
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m_pos = pos;
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m_target = pos;
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m_path.Clear();
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m_path.Add(refs);
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}
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/**
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@ -131,7 +133,7 @@ namespace DotRecast.Detour.Crowd
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public int FindCorners(ref List<DtStraightPath> corners, int maxCorners, DtNavMeshQuery navquery, IDtQueryFilter filter)
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{
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const float MIN_TARGET_DIST = 0.01f;
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var result = navquery.FindStraightPath(m_pos, m_target, m_path, ref corners, maxCorners, 0);
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if (result.Succeeded())
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{
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@ -213,7 +215,7 @@ namespace DotRecast.Detour.Crowd
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{
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if (res.Count > 1 && t > 0.99f)
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{
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m_path = DtPathUtils.MergeCorridorStartShortcut(m_path, res);
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m_path = DtPathUtils.MergeCorridorStartShortcut(m_path, m_maxPath, res);
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}
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}
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}
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@ -245,7 +247,7 @@ namespace DotRecast.Detour.Crowd
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if (status.Succeeded() && res.Count > 0)
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{
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m_path = DtPathUtils.MergeCorridorStartShortcut(m_path, res);
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m_path = DtPathUtils.MergeCorridorStartShortcut(m_path, m_maxPath, res);
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return true;
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}
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@ -314,7 +316,7 @@ namespace DotRecast.Detour.Crowd
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var status = navquery.MoveAlongSurface(m_path[0], m_pos, npos, filter, out var result, ref visited);
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if (status.Succeeded())
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{
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m_path = DtPathUtils.MergeCorridorStartMoved(m_path, visited);
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m_path = DtPathUtils.MergeCorridorStartMoved(m_path, m_maxPath, visited);
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// Adjust the position to stay on top of the navmesh.
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m_pos = result;
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@ -356,7 +358,7 @@ namespace DotRecast.Detour.Crowd
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var status = navquery.MoveAlongSurface(m_path[m_path.Count - 1], m_target, npos, filter, out var result, ref visited);
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if (status.Succeeded())
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{
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m_path = DtPathUtils.MergeCorridorEndMoved(m_path, visited);
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m_path = DtPathUtils.MergeCorridorEndMoved(m_path, m_maxPath, visited);
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// TODO: should we do that?
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// Adjust the position to stay on top of the navmesh.
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/*
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@ -26,28 +26,29 @@ namespace DotRecast.Detour.Crowd
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{
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public class DtPathQueue
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{
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private readonly DtCrowdConfig config;
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private readonly LinkedList<DtPathQuery> queue = new LinkedList<DtPathQuery>();
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private readonly DtCrowdConfig m_config;
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private readonly LinkedList<DtPathQuery> m_queue;
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public DtPathQueue(DtCrowdConfig config)
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{
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this.config = config;
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m_config = config;
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m_queue = new LinkedList<DtPathQuery>();
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}
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public void Update(DtNavMesh navMesh)
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{
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// Update path request until there is nothing to update or up to maxIters pathfinder iterations has been
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// consumed.
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int iterCount = config.maxFindPathIterations;
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// Update path request until there is nothing to update
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// or upto maxIters pathfinder iterations has been consumed.
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int iterCount = m_config.maxFindPathIterations;
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while (iterCount > 0)
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{
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DtPathQuery q = queue.First?.Value;
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DtPathQuery q = m_queue.First?.Value;
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if (q == null)
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{
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break;
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}
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queue.RemoveFirst();
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m_queue.RemoveFirst();
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// Handle query start.
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if (q.result.status.IsEmpty())
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if (!(q.result.status.Failed() || q.result.status.Succeeded()))
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{
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queue.AddFirst(q);
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m_queue.AddFirst(q);
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}
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}
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}
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public DtPathQueryResult Request(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter)
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{
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if (queue.Count >= config.pathQueueSize)
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if (m_queue.Count >= m_config.pathQueueSize)
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{
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return null;
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}
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q.endPos = endPos;
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q.endRef = endRef;
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q.filter = filter;
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queue.AddLast(q);
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m_queue.AddLast(q);
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return q.result;
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}
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}
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@ -141,7 +141,7 @@ namespace DotRecast.Detour
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return path;
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}
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public static List<long> MergeCorridorStartMoved(List<long> path, List<long> visited)
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public static List<long> MergeCorridorStartMoved(List<long> path, int maxPath, List<long> visited)
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{
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int furthestPath = -1;
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int furthestVisited = -1;
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return result;
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}
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public static List<long> MergeCorridorEndMoved(List<long> path, List<long> visited)
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public static List<long> MergeCorridorEndMoved(List<long> path, int maxPath, List<long> visited)
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{
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int furthestPath = -1;
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int furthestVisited = -1;
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return result;
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}
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public static List<long> MergeCorridorStartShortcut(List<long> path, List<long> visited)
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public static List<long> MergeCorridorStartShortcut(List<long> path, int maxPath, List<long> visited)
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{
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int furthestPath = -1;
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int furthestVisited = -1;
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@ -22,30 +22,30 @@ namespace DotRecast.Recast.Toolset.Tools
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}
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public DtStatus FindFollowPath(DtNavMesh navMesh, DtNavMeshQuery navQuery, long startRef, long endRef, RcVec3f startPt, RcVec3f endPt, IDtQueryFilter filter, bool enableRaycast,
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ref List<long> polys, ref List<RcVec3f> smoothPath)
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ref List<long> pathIterPolys, ref List<RcVec3f> smoothPath)
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{
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if (startRef == 0 || endRef == 0)
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{
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polys?.Clear();
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pathIterPolys?.Clear();
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smoothPath?.Clear();
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return DtStatus.DT_FAILURE;
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}
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polys ??= new List<long>();
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pathIterPolys ??= new List<long>();
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smoothPath ??= new List<RcVec3f>();
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polys.Clear();
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pathIterPolys.Clear();
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smoothPath.Clear();
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var opt = new DtFindPathOption(enableRaycast ? DtFindPathOptions.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue);
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navQuery.FindPath(startRef, endRef, startPt, endPt, filter, ref polys, opt);
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if (0 >= polys.Count)
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navQuery.FindPath(startRef, endRef, startPt, endPt, filter, ref pathIterPolys, opt);
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if (0 >= pathIterPolys.Count)
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return DtStatus.DT_FAILURE;
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// Iterate over the path to find smooth path on the detail mesh surface.
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navQuery.ClosestPointOnPoly(startRef, startPt, out var iterPos, out var _);
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navQuery.ClosestPointOnPoly(polys[polys.Count - 1], endPt, out var targetPos, out var _);
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navQuery.ClosestPointOnPoly(pathIterPolys[pathIterPolys.Count - 1], endPt, out var targetPos, out var _);
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float STEP_SIZE = 0.5f;
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float SLOP = 0.01f;
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// Move towards target a small advancement at a time until target reached or
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// when ran out of memory to store the path.
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while (0 < polys.Count && smoothPath.Count < MAX_SMOOTH)
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while (0 < pathIterPolys.Count && smoothPath.Count < MAX_SMOOTH)
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{
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// Find location to steer towards.
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if (!DtPathUtils.GetSteerTarget(navQuery, iterPos, targetPos, SLOP,
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polys, out var steerPos, out var steerPosFlag, out var steerPosRef))
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pathIterPolys, out var steerPos, out var steerPosFlag, out var steerPosRef))
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{
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break;
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}
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@ -88,14 +88,14 @@ namespace DotRecast.Recast.Toolset.Tools
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RcVec3f moveTgt = RcVecUtils.Mad(iterPos, delta, len);
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// Move
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navQuery.MoveAlongSurface(polys[0], iterPos, moveTgt, filter, out var result, ref visited);
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navQuery.MoveAlongSurface(pathIterPolys[0], iterPos, moveTgt, filter, out var result, ref visited);
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iterPos = result;
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polys = DtPathUtils.MergeCorridorStartMoved(polys, visited);
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polys = DtPathUtils.FixupShortcuts(polys, navQuery);
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pathIterPolys = DtPathUtils.MergeCorridorStartMoved(pathIterPolys, MAX_POLYS, visited);
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pathIterPolys = DtPathUtils.FixupShortcuts(pathIterPolys, navQuery);
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var status = navQuery.GetPolyHeight(polys[0], result, out var h);
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var status = navQuery.GetPolyHeight(pathIterPolys[0], result, out var h);
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if (status.Succeeded())
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{
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iterPos.Y = h;
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// Advance the path up to and over the off-mesh connection.
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long prevRef = 0;
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long polyRef = polys[0];
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long polyRef = pathIterPolys[0];
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int npos = 0;
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while (npos < polys.Count && polyRef != steerPosRef)
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while (npos < pathIterPolys.Count && polyRef != steerPosRef)
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{
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prevRef = polyRef;
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polyRef = polys[npos];
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polyRef = pathIterPolys[npos];
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npos++;
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}
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polys = polys.GetRange(npos, polys.Count - npos);
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pathIterPolys = pathIterPolys.GetRange(npos, pathIterPolys.Count - npos);
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// Handle the connection.
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var status2 = navMesh.GetOffMeshConnectionPolyEndPoints(prevRef, polyRef, ref startPos, ref endPos);
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@ -148,7 +148,7 @@ namespace DotRecast.Recast.Toolset.Tools
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// Move position at the other side of the off-mesh link.
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iterPos = endPos;
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navQuery.GetPolyHeight(polys[0], iterPos, out var eh);
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navQuery.GetPolyHeight(pathIterPolys[0], iterPos, out var eh);
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iterPos.Y = eh;
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}
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}
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@ -34,6 +34,7 @@ public class PathCorridorTest
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[SetUp]
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public void SetUp()
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{
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corridor.Init(256);
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corridor.Reset(0, new RcVec3f(10, 20, 30));
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}
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