forked from mirror/DotRecast
for unity3d
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@ -38,7 +38,7 @@ public class TestNavmeshTool : IRcTool
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private List<long> m_polys;
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private List<long> m_parent;
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private float m_neighbourhoodRadius;
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private readonly RcVec3f[] m_queryPoly = new RcVec3f[4];
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private RcVec3f[] m_queryPoly = new RcVec3f[4];
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private List<RcVec3f> m_smoothPath;
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private DtStatus m_pathFindStatus = DtStatus.DT_FAILURE;
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private readonly List<RcVec3f> randomPoints = new();
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@ -264,7 +264,6 @@ public class TestNavmeshTool : IRcTool
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m_distanceToWall = 0;
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if (m_sposSet && m_startRef != 0)
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{
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m_distanceToWall = 0.0f;
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var result = m_navQuery.FindDistanceToWall(m_startRef, m_spos, 100.0f, m_filter, out var hitDist, out var hitPos, out var hitNormal);
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if (result.Succeeded())
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{
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@ -298,33 +297,13 @@ public class TestNavmeshTool : IRcTool
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{
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if (m_sposSet && m_startRef != 0 && m_eposSet)
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{
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float nx = (m_epos.z - m_spos.z) * 0.25f;
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float nz = -(m_epos.x - m_spos.x) * 0.25f;
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float agentHeight = _impl.GetSample() != null ? _impl.GetSample().GetSettings().agentHeight : 0;
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m_queryPoly[0].x = m_spos.x + nx * 1.2f;
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m_queryPoly[0].y = m_spos.y + agentHeight / 2;
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m_queryPoly[0].z = m_spos.z + nz * 1.2f;
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m_queryPoly[1].x = m_spos.x - nx * 1.3f;
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m_queryPoly[1].y = m_spos.y + agentHeight / 2;
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m_queryPoly[1].z = m_spos.z - nz * 1.3f;
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m_queryPoly[2].x = m_epos.x - nx * 0.8f;
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m_queryPoly[2].y = m_epos.y + agentHeight / 2;
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m_queryPoly[2].z = m_epos.z - nz * 0.8f;
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m_queryPoly[3].x = m_epos.x + nx;
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m_queryPoly[3].y = m_epos.y + agentHeight / 2;
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m_queryPoly[3].z = m_epos.z + nz;
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var refs = new List<long>();
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var parentRefs = new List<long>();
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var costs = new List<float>();
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var status = m_navQuery.FindPolysAroundShape(m_startRef, m_queryPoly, m_filter, ref refs, ref parentRefs, ref costs);
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var status = _impl.FindPolysAroundShape(m_startRef, m_spos, m_epos, m_filter, ref refs, ref parentRefs, out var queryPoly);
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if (status.Succeeded())
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{
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m_queryPoly = queryPoly;
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m_polys = refs;
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m_parent = parentRefs;
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}
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@ -251,5 +251,33 @@ namespace DotRecast.Recast.DemoTool.Tools
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return status;
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}
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public DtStatus FindPolysAroundShape(long startRef, RcVec3f m_spos, RcVec3f m_epos, IDtQueryFilter filter, ref List<long> resultRef, ref List<long> resultParent, out RcVec3f[] queryPoly)
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{
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float nx = (m_epos.z - m_spos.z) * 0.25f;
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float nz = -(m_epos.x - m_spos.x) * 0.25f;
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float agentHeight = GetSample() != null ? GetSample().GetSettings().agentHeight : 0;
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queryPoly = new RcVec3f[4];
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queryPoly[0].x = m_spos.x + nx * 1.2f;
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queryPoly[0].y = m_spos.y + agentHeight / 2;
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queryPoly[0].z = m_spos.z + nz * 1.2f;
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queryPoly[1].x = m_spos.x - nx * 1.3f;
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queryPoly[1].y = m_spos.y + agentHeight / 2;
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queryPoly[1].z = m_spos.z - nz * 1.3f;
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queryPoly[2].x = m_epos.x - nx * 0.8f;
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queryPoly[2].y = m_epos.y + agentHeight / 2;
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queryPoly[2].z = m_epos.z - nz * 0.8f;
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queryPoly[3].x = m_epos.x + nx;
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queryPoly[3].y = m_epos.y + agentHeight / 2;
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queryPoly[3].z = m_epos.z + nz;
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var costs = new List<float>();
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var navQuery = _sample.GetNavMeshQuery();
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return navQuery.FindPolysAroundShape(startRef, queryPoly, filter, ref resultRef, ref resultParent, ref costs);
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}
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}
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}
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