upgrade tile build performacne

This commit is contained in:
ikpil 2023-04-05 17:30:18 +09:00
parent 62d23e34ab
commit d84f78352d
4 changed files with 59 additions and 92 deletions

View File

@ -9,20 +9,9 @@ namespace DotRecast.Core
public float this[int index] public float this[int index]
{ {
get => GetElement(index);
set => SetElement(index, value); set => SetElement(index, value);
} }
public float GetElement(int index)
{
switch (index)
{
case 0: return x;
case 1: return y;
default: throw new IndexOutOfRangeException($"{index}");
}
}
public void SetElement(int index, float value) public void SetElement(int index, float value)
{ {
switch (index) switch (index)

View File

@ -95,9 +95,9 @@ namespace DotRecast.Detour.Extras.Jumplink
private void trans2d(ref Vector3f dst, Vector3f ax, Vector3f ay, Vector2f pt) private void trans2d(ref Vector3f dst, Vector3f ax, Vector3f ay, Vector2f pt)
{ {
dst[0] = ax[0] * pt[0] + ay[0] * pt[1]; dst[0] = ax[0] * pt.x + ay[0] * pt.y;
dst[1] = ax[1] * pt[0] + ay[1] * pt[1]; dst[1] = ax[1] * pt.x + ay[1] * pt.y;
dst[2] = ax[2] * pt[0] + ay[2] * pt[1]; dst[2] = ax[2] * pt.x + ay[2] * pt.y;
} }
} }

View File

@ -26,62 +26,39 @@ namespace DotRecast.Recast.Demo.Geom;
public class ChunkyTriMesh public class ChunkyTriMesh
{ {
private class BoundsItem
{
public readonly float[] bmin = new float[2];
public readonly float[] bmax = new float[2];
public int i;
}
private class CompareItemX : IComparer<BoundsItem>
{
public int Compare(BoundsItem a, BoundsItem b)
{
return a.bmin[0].CompareTo(b.bmin[0]);
}
}
private class CompareItemY : IComparer<BoundsItem>
{
public int Compare(BoundsItem a, BoundsItem b)
{
return a.bmin[1].CompareTo(b.bmin[1]);
}
}
List<ChunkyTriMeshNode> nodes; List<ChunkyTriMeshNode> nodes;
int ntris; int ntris;
int maxTrisPerChunk; int maxTrisPerChunk;
private void calcExtends(BoundsItem[] items, int imin, int imax, float[] bmin, float[] bmax) private void calcExtends(BoundsItem[] items, int imin, int imax, float[] bmin, float[] bmax)
{ {
bmin[0] = items[imin].bmin[0]; bmin[0] = items[imin].bmin.x;
bmin[1] = items[imin].bmin[1]; bmin[1] = items[imin].bmin.y;
bmax[0] = items[imin].bmax[0]; bmax[0] = items[imin].bmax.x;
bmax[1] = items[imin].bmax[1]; bmax[1] = items[imin].bmax.y;
for (int i = imin + 1; i < imax; ++i) for (int i = imin + 1; i < imax; ++i)
{ {
BoundsItem it = items[i]; BoundsItem it = items[i];
if (it.bmin[0] < bmin[0]) if (it.bmin.x < bmin[0])
{ {
bmin[0] = it.bmin[0]; bmin[0] = it.bmin.x;
} }
if (it.bmin[1] < bmin[1]) if (it.bmin.y < bmin[1])
{ {
bmin[1] = it.bmin[1]; bmin[1] = it.bmin.y;
} }
if (it.bmax[0] > bmax[0]) if (it.bmax.x > bmax[0])
{ {
bmax[0] = it.bmax[0]; bmax[0] = it.bmax.x;
} }
if (it.bmax[1] > bmax[1]) if (it.bmax.y > bmax[1])
{ {
bmax[1] = it.bmax[1]; bmax[1] = it.bmax.y;
} }
} }
} }
@ -168,22 +145,22 @@ public class ChunkyTriMesh
for (int j = 1; j < 3; ++j) for (int j = 1; j < 3; ++j)
{ {
int v = tris[t + j] * 3; int v = tris[t + j] * 3;
if (verts[v] < it.bmin[0]) if (verts[v] < it.bmin.x)
{ {
it.bmin[0] = verts[v]; it.bmin[0] = verts[v];
} }
if (verts[v + 2] < it.bmin[1]) if (verts[v + 2] < it.bmin.y)
{ {
it.bmin[1] = verts[v + 2]; it.bmin[1] = verts[v + 2];
} }
if (verts[v] > it.bmax[0]) if (verts[v] > it.bmax.x)
{ {
it.bmax[0] = verts[v]; it.bmax[0] = verts[v];
} }
if (verts[v + 2] > it.bmax[1]) if (verts[v + 2] > it.bmax.y)
{ {
it.bmax[1] = verts[v + 2]; it.bmax[1] = verts[v + 2];
} }

View File

@ -20,67 +20,68 @@ freely, subject to the following restrictions:
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using DotRecast.Core;
namespace DotRecast.Recast.Geom namespace DotRecast.Recast.Geom
{ {
public class BoundsItem
{
public Vector2f bmin;
public Vector2f bmax;
public int i;
}
public class CompareItemX : IComparer<BoundsItem>
{
public int Compare(BoundsItem a, BoundsItem b)
{
return a.bmin.x.CompareTo(b.bmin.x);
}
}
public class CompareItemY : IComparer<BoundsItem>
{
public int Compare(BoundsItem a, BoundsItem b)
{
return a.bmin.y.CompareTo(b.bmin.y);
}
}
public class ChunkyTriMesh public class ChunkyTriMesh
{ {
private class BoundsItem
{
public readonly float[] bmin = new float[2];
public readonly float[] bmax = new float[2];
public int i;
}
private class CompareItemX : IComparer<BoundsItem>
{
public int Compare(BoundsItem a, BoundsItem b)
{
return a.bmin[0].CompareTo(b.bmin[0]);
}
}
private class CompareItemY : IComparer<BoundsItem>
{
public int Compare(BoundsItem a, BoundsItem b)
{
return a.bmin[1].CompareTo(b.bmin[1]);
}
}
List<ChunkyTriMeshNode> nodes; List<ChunkyTriMeshNode> nodes;
int ntris; int ntris;
int maxTrisPerChunk; int maxTrisPerChunk;
private void calcExtends(BoundsItem[] items, int imin, int imax, float[] bmin, float[] bmax) private void calcExtends(BoundsItem[] items, int imin, int imax, float[] bmin, float[] bmax)
{ {
bmin[0] = items[imin].bmin[0]; bmin[0] = items[imin].bmin.x;
bmin[1] = items[imin].bmin[1]; bmin[1] = items[imin].bmin.y;
bmax[0] = items[imin].bmax[0]; bmax[0] = items[imin].bmax.x;
bmax[1] = items[imin].bmax[1]; bmax[1] = items[imin].bmax.y;
for (int i = imin + 1; i < imax; ++i) for (int i = imin + 1; i < imax; ++i)
{ {
BoundsItem it = items[i]; BoundsItem it = items[i];
if (it.bmin[0] < bmin[0]) if (it.bmin.x < bmin[0])
{ {
bmin[0] = it.bmin[0]; bmin[0] = it.bmin.x;
} }
if (it.bmin[1] < bmin[1]) if (it.bmin.y < bmin[1])
{ {
bmin[1] = it.bmin[1]; bmin[1] = it.bmin.y;
} }
if (it.bmax[0] > bmax[0]) if (it.bmax.x > bmax[0])
{ {
bmax[0] = it.bmax[0]; bmax[0] = it.bmax.x;
} }
if (it.bmax[1] > bmax[1]) if (it.bmax.y > bmax[1])
{ {
bmax[1] = it.bmax[1]; bmax[1] = it.bmax.y;
} }
} }
} }
@ -167,22 +168,22 @@ namespace DotRecast.Recast.Geom
for (int j = 1; j < 3; ++j) for (int j = 1; j < 3; ++j)
{ {
int v = tris[t + j] * 3; int v = tris[t + j] * 3;
if (verts[v] < it.bmin[0]) if (verts[v] < it.bmin.x)
{ {
it.bmin[0] = verts[v]; it.bmin[0] = verts[v];
} }
if (verts[v + 2] < it.bmin[1]) if (verts[v + 2] < it.bmin.y)
{ {
it.bmin[1] = verts[v + 2]; it.bmin[1] = verts[v + 2];
} }
if (verts[v] > it.bmax[0]) if (verts[v] > it.bmax.x)
{ {
it.bmax[0] = verts[v]; it.bmax[0] = verts[v];
} }
if (verts[v + 2] > it.bmax[1]) if (verts[v + 2] > it.bmax.y)
{ {
it.bmax[1] = verts[v + 2]; it.bmax[1] = verts[v + 2];
} }