SOH - Span<float> verts = stackalloc float[m_maxVertPerPoly * 3];

https://github.com/ikpil/DotRecast/issues/41
This commit is contained in:
ikpil 2024-05-02 23:12:33 +09:00
parent 1e0ef4f5cc
commit daf552b4b7
2 changed files with 10 additions and 21 deletions

View File

@ -66,30 +66,19 @@ namespace DotRecast.Detour
/// The limit is given as a multiple of the character radius
public const float DT_RAY_CAST_LIMIT_PROPORTIONS = 50.0f;
private readonly DtNavMeshParams m_params;
/// < Current initialization params. TODO: do not store this info twice.
private readonly RcVec3f m_orig;
/// < Origin of the tile (0,0)
private readonly DtNavMeshParams m_params; // < Current initialization params. TODO: do not store this info twice.
private readonly RcVec3f m_orig; // < Origin of the tile (0,0)
// float m_orig[3]; ///< Origin of the tile (0,0)
private float m_tileWidth;
private float m_tileHeight;
/// < Dimensions of each tile.
int m_maxTiles;
/// < Max number of tiles.
private readonly int m_tileLutMask;
/// < Tile hash lookup mask.
private float m_tileHeight; // < Dimensions of each tile.
int m_maxTiles; // < Max number of tiles.
private readonly int m_tileLutMask; // < Tile hash lookup mask.
private readonly Dictionary<int, List<DtMeshTile>> posLookup = new Dictionary<int, List<DtMeshTile>>();
private readonly LinkedList<DtMeshTile> availableTiles = new LinkedList<DtMeshTile>();
private readonly DtMeshTile[] m_tiles;
private readonly DtMeshTile[] m_tiles; // List of tiles.
/// < List of tiles.
/** The maximum number of vertices per navigation polygon. */
private readonly int m_maxVertPerPoly;
@ -1246,11 +1235,11 @@ namespace DotRecast.Detour
int ip = poly.index;
float[] verts = new float[m_maxVertPerPoly * 3];
Span<float> verts = stackalloc float[m_maxVertPerPoly * 3];
int nv = poly.vertCount;
for (int i = 0; i < nv; ++i)
{
RcArrays.Copy(tile.data.verts, poly.verts[i] * 3, verts, i * 3, 3);
RcSpans.Copy(tile.data.verts, poly.verts[i] * 3, verts, i * 3, 3);
}
if (!DtUtils.PointInPolygon(pos, verts, nv))

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@ -267,7 +267,7 @@ namespace DotRecast.Detour
/// @par
///
/// All points are projected onto the xz-plane, so the y-values are ignored.
public static bool PointInPolygon(RcVec3f pt, float[] verts, int nverts)
public static bool PointInPolygon(RcVec3f pt, Span<float> verts, int nverts)
{
// TODO: Replace pnpoly with triArea2D tests?
int i, j;