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@ -22,33 +22,22 @@ namespace DotRecast.Detour
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{
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public class DtMeshData
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{
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/** The tile header. */
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public DtMeshHeader header;
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public DtMeshHeader header; //< The tile header.
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public DtPoly[] polys; //< The tile polygons. [Size: dtMeshHeader::polyCount]
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public float[] verts; //< The tile vertices. [(x, y, z) * dtMeshHeader::vertCount]
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public DtPolyDetail[] detailMeshes; //< The tile's detail sub-meshes. [Size: dtMeshHeader::detailMeshCount]
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/** The tile vertices. [Size: MeshHeader::vertCount] */
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public float[] verts;
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/** The tile polygons. [Size: MeshHeader::polyCount] */
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public DtPoly[] polys;
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/** The tile's detail sub-meshes. [Size: MeshHeader::detailMeshCount] */
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public DtPolyDetail[] detailMeshes;
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/** The detail mesh's unique vertices. [(x, y, z) * MeshHeader::detailVertCount] */
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/// The detail mesh's unique vertices. [(x, y, z) * dtMeshHeader::detailVertCount]
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public float[] detailVerts;
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/**
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* The detail mesh's triangles. [(vertA, vertB, vertC) * MeshHeader::detailTriCount] See DetailTriEdgeFlags and
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* NavMesh::getDetailTriEdgeFlags.
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*/
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/// The detail mesh's triangles. [(vertA, vertB, vertC, triFlags) * dtMeshHeader::detailTriCount].
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/// See dtDetailTriEdgeFlags and dtGetDetailTriEdgeFlags.
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public int[] detailTris;
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/**
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* The tile bounding volume nodes. [Size: MeshHeader::bvNodeCount] (Will be null if bounding volumes are disabled.)
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*/
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/// The tile bounding volume nodes. [Size: dtMeshHeader::bvNodeCount]
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/// (Will be null if bounding volumes are disabled.)
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public DtBVNode[] bvTree;
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/** The tile off-mesh connections. [Size: MeshHeader::offMeshConCount] */
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public DtOffMeshConnection[] offMeshCons;
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public DtOffMeshConnection[] offMeshCons; //< The tile off-mesh connections. [Size: dtMeshHeader::offMeshConCount]
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}
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}
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