forked from mirror/DotRecast
C3 style
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@ -26,47 +26,47 @@ namespace DotRecast.Recast.Demo.Builder;
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public class SoloNavMeshBuilder : AbstractNavMeshBuilder
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public class SoloNavMeshBuilder : AbstractNavMeshBuilder
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{
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{
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public Tuple<IList<RecastBuilderResult>, NavMesh> Build(DemoInputGeomProvider m_geom, PartitionType m_partitionType,
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public Tuple<IList<RecastBuilderResult>, NavMesh> Build(DemoInputGeomProvider geom, PartitionType partitionType,
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float m_cellSize, float m_cellHeight, float m_agentHeight, float m_agentRadius, float m_agentMaxClimb,
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float cellSize, float cellHeight, float agentHeight, float agentRadius, float agentMaxClimb,
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float m_agentMaxSlope, int m_regionMinSize, int m_regionMergeSize, float m_edgeMaxLen, float m_edgeMaxError,
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float agentMaxSlope, int regionMinSize, int regionMergeSize, float edgeMaxLen, float edgeMaxError,
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int m_vertsPerPoly, float m_detailSampleDist, float m_detailSampleMaxError, bool filterLowHangingObstacles,
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int vertsPerPoly, float detailSampleDist, float detailSampleMaxError, bool filterLowHangingObstacles,
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bool filterLedgeSpans, bool filterWalkableLowHeightSpans)
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bool filterLedgeSpans, bool filterWalkableLowHeightSpans)
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{
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{
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RecastBuilderResult rcResult = BuildRecastResult(m_geom, m_partitionType, m_cellSize, m_cellHeight, m_agentHeight,
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RecastBuilderResult rcResult = BuildRecastResult(geom, partitionType, cellSize, cellHeight, agentHeight,
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m_agentRadius, m_agentMaxClimb, m_agentMaxSlope, m_regionMinSize, m_regionMergeSize, m_edgeMaxLen, m_edgeMaxError,
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agentRadius, agentMaxClimb, agentMaxSlope, regionMinSize, regionMergeSize, edgeMaxLen, edgeMaxError,
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m_vertsPerPoly, m_detailSampleDist, m_detailSampleMaxError, filterLowHangingObstacles, filterLedgeSpans,
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vertsPerPoly, detailSampleDist, detailSampleMaxError, filterLowHangingObstacles, filterLedgeSpans,
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filterWalkableLowHeightSpans);
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filterWalkableLowHeightSpans);
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return Tuple.Create(ImmutableArray.Create(rcResult) as IList<RecastBuilderResult>,
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return Tuple.Create(ImmutableArray.Create(rcResult) as IList<RecastBuilderResult>,
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BuildNavMesh(
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BuildNavMesh(
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BuildMeshData(m_geom, m_cellSize, m_cellHeight, m_agentHeight, m_agentRadius, m_agentMaxClimb, rcResult),
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BuildMeshData(geom, cellSize, cellHeight, agentHeight, agentRadius, agentMaxClimb, rcResult),
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m_vertsPerPoly));
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vertsPerPoly));
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}
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}
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private NavMesh BuildNavMesh(MeshData meshData, int m_vertsPerPoly)
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private NavMesh BuildNavMesh(MeshData meshData, int vertsPerPoly)
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{
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{
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return new NavMesh(meshData, m_vertsPerPoly, 0);
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return new NavMesh(meshData, vertsPerPoly, 0);
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}
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}
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private RecastBuilderResult BuildRecastResult(DemoInputGeomProvider m_geom, PartitionType m_partitionType, float m_cellSize,
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private RecastBuilderResult BuildRecastResult(DemoInputGeomProvider geom, PartitionType partitionType, float cellSize,
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float m_cellHeight, float m_agentHeight, float m_agentRadius, float m_agentMaxClimb, float m_agentMaxSlope,
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float cellHeight, float agentHeight, float agentRadius, float agentMaxClimb, float agentMaxSlope,
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int m_regionMinSize, int m_regionMergeSize, float m_edgeMaxLen, float m_edgeMaxError, int m_vertsPerPoly,
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int regionMinSize, int regionMergeSize, float edgeMaxLen, float edgeMaxError, int vertsPerPoly,
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float m_detailSampleDist, float m_detailSampleMaxError, bool filterLowHangingObstacles, bool filterLedgeSpans,
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float detailSampleDist, float detailSampleMaxError, bool filterLowHangingObstacles, bool filterLedgeSpans,
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bool filterWalkableLowHeightSpans)
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bool filterWalkableLowHeightSpans)
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{
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{
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RecastConfig cfg = new RecastConfig(m_partitionType, m_cellSize, m_cellHeight, m_agentMaxSlope, filterLowHangingObstacles,
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RecastConfig cfg = new RecastConfig(partitionType, cellSize, cellHeight, agentMaxSlope, filterLowHangingObstacles,
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filterLedgeSpans, filterWalkableLowHeightSpans, m_agentHeight, m_agentRadius, m_agentMaxClimb, m_regionMinSize,
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filterLedgeSpans, filterWalkableLowHeightSpans, agentHeight, agentRadius, agentMaxClimb, regionMinSize,
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m_regionMergeSize, m_edgeMaxLen, m_edgeMaxError, m_vertsPerPoly, m_detailSampleDist, m_detailSampleMaxError,
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regionMergeSize, edgeMaxLen, edgeMaxError, vertsPerPoly, detailSampleDist, detailSampleMaxError,
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SampleAreaModifications.SAMPLE_AREAMOD_WALKABLE, true);
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SampleAreaModifications.SAMPLE_AREAMOD_WALKABLE, true);
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RecastBuilderConfig bcfg = new RecastBuilderConfig(cfg, m_geom.GetMeshBoundsMin(), m_geom.GetMeshBoundsMax());
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RecastBuilderConfig bcfg = new RecastBuilderConfig(cfg, geom.GetMeshBoundsMin(), geom.GetMeshBoundsMax());
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RecastBuilder rcBuilder = new RecastBuilder();
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RecastBuilder rcBuilder = new RecastBuilder();
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return rcBuilder.Build(m_geom, bcfg);
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return rcBuilder.Build(geom, bcfg);
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}
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}
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private MeshData BuildMeshData(DemoInputGeomProvider m_geom, float m_cellSize, float m_cellHeight, float m_agentHeight,
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private MeshData BuildMeshData(DemoInputGeomProvider geom, float cellSize, float cellHeight, float agentHeight,
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float m_agentRadius, float m_agentMaxClimb, RecastBuilderResult rcResult)
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float agentRadius, float agentMaxClimb, RecastBuilderResult result)
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{
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{
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NavMeshDataCreateParams option = GetNavMeshCreateParams(m_geom, m_cellSize, m_cellHeight, m_agentHeight, m_agentRadius,
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NavMeshDataCreateParams option = GetNavMeshCreateParams(geom, cellSize, cellHeight, agentHeight, agentRadius,
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m_agentMaxClimb, rcResult);
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agentMaxClimb, result);
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return UpdateAreaAndFlags(NavMeshBuilder.CreateNavMeshData(option));
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return UpdateAreaAndFlags(NavMeshBuilder.CreateNavMeshData(option));
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}
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}
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}
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}
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@ -32,36 +32,36 @@ public class TileNavMeshBuilder : AbstractNavMeshBuilder
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{
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{
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}
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}
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public Tuple<IList<RecastBuilderResult>, NavMesh> Build(DemoInputGeomProvider m_geom, PartitionType m_partitionType,
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public Tuple<IList<RecastBuilderResult>, NavMesh> Build(DemoInputGeomProvider geom, PartitionType partitionType,
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float m_cellSize, float m_cellHeight, float m_agentHeight, float m_agentRadius, float m_agentMaxClimb,
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float cellSize, float cellHeight, float agentHeight, float agentRadius, float agentMaxClimb,
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float m_agentMaxSlope, int m_regionMinSize, int m_regionMergeSize, float m_edgeMaxLen, float m_edgeMaxError,
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float agentMaxSlope, int regionMinSize, int regionMergeSize, float edgeMaxLen, float edgeMaxError,
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int m_vertsPerPoly, float m_detailSampleDist, float m_detailSampleMaxError, bool filterLowHangingObstacles,
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int vertsPerPoly, float detailSampleDist, float detailSampleMaxError, bool filterLowHangingObstacles,
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bool filterLedgeSpans, bool filterWalkableLowHeightSpans, int tileSize)
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bool filterLedgeSpans, bool filterWalkableLowHeightSpans, int tileSize)
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{
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{
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List<RecastBuilderResult> rcResult = BuildRecastResult(m_geom, m_partitionType, m_cellSize, m_cellHeight, m_agentHeight,
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List<RecastBuilderResult> rcResult = BuildRecastResult(geom, partitionType, cellSize, cellHeight, agentHeight,
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m_agentRadius, m_agentMaxClimb, m_agentMaxSlope, m_regionMinSize, m_regionMergeSize, m_edgeMaxLen, m_edgeMaxError,
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agentRadius, agentMaxClimb, agentMaxSlope, regionMinSize, regionMergeSize, edgeMaxLen, edgeMaxError,
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m_vertsPerPoly, m_detailSampleDist, m_detailSampleMaxError, filterLowHangingObstacles, filterLedgeSpans,
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vertsPerPoly, detailSampleDist, detailSampleMaxError, filterLowHangingObstacles, filterLedgeSpans,
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filterWalkableLowHeightSpans, tileSize);
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filterWalkableLowHeightSpans, tileSize);
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return Tuple.Create((IList<RecastBuilderResult>)rcResult,
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return Tuple.Create((IList<RecastBuilderResult>)rcResult,
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BuildNavMesh(m_geom,
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BuildNavMesh(geom,
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BuildMeshData(m_geom, m_cellSize, m_cellHeight, m_agentHeight, m_agentRadius, m_agentMaxClimb, rcResult),
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BuildMeshData(geom, cellSize, cellHeight, agentHeight, agentRadius, agentMaxClimb, rcResult),
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m_cellSize, tileSize, m_vertsPerPoly));
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cellSize, tileSize, vertsPerPoly));
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}
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}
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private List<RecastBuilderResult> BuildRecastResult(DemoInputGeomProvider m_geom, PartitionType m_partitionType,
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private List<RecastBuilderResult> BuildRecastResult(DemoInputGeomProvider geom, PartitionType partitionType,
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float m_cellSize, float m_cellHeight, float m_agentHeight, float m_agentRadius, float m_agentMaxClimb,
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float cellSize, float cellHeight, float agentHeight, float agentRadius, float agentMaxClimb,
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float m_agentMaxSlope, int m_regionMinSize, int m_regionMergeSize, float m_edgeMaxLen, float m_edgeMaxError,
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float agentMaxSlope, int regionMinSize, int regionMergeSize, float edgeMaxLen, float edgeMaxError,
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int m_vertsPerPoly, float m_detailSampleDist, float m_detailSampleMaxError, bool filterLowHangingObstacles,
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int vertsPerPoly, float detailSampleDist, float detailSampleMaxError, bool filterLowHangingObstacles,
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bool filterLedgeSpans, bool filterWalkableLowHeightSpans, int tileSize)
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bool filterLedgeSpans, bool filterWalkableLowHeightSpans, int tileSize)
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{
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{
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RecastConfig cfg = new RecastConfig(true, tileSize, tileSize, RecastConfig.CalcBorder(m_agentRadius, m_cellSize),
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RecastConfig cfg = new RecastConfig(true, tileSize, tileSize, RecastConfig.CalcBorder(agentRadius, cellSize),
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m_partitionType, m_cellSize, m_cellHeight, m_agentMaxSlope, filterLowHangingObstacles, filterLedgeSpans,
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partitionType, cellSize, cellHeight, agentMaxSlope, filterLowHangingObstacles, filterLedgeSpans,
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filterWalkableLowHeightSpans, m_agentHeight, m_agentRadius, m_agentMaxClimb,
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filterWalkableLowHeightSpans, agentHeight, agentRadius, agentMaxClimb,
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m_regionMinSize * m_regionMinSize * m_cellSize * m_cellSize,
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regionMinSize * regionMinSize * cellSize * cellSize,
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m_regionMergeSize * m_regionMergeSize * m_cellSize * m_cellSize, m_edgeMaxLen, m_edgeMaxError, m_vertsPerPoly,
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regionMergeSize * regionMergeSize * cellSize * cellSize, edgeMaxLen, edgeMaxError, vertsPerPoly,
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true, m_detailSampleDist, m_detailSampleMaxError, SampleAreaModifications.SAMPLE_AREAMOD_WALKABLE);
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true, detailSampleDist, detailSampleMaxError, SampleAreaModifications.SAMPLE_AREAMOD_WALKABLE);
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RecastBuilder rcBuilder = new RecastBuilder();
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RecastBuilder rcBuilder = new RecastBuilder();
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return rcBuilder.BuildTiles(m_geom, cfg, Task.Factory);
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return rcBuilder.BuildTiles(geom, cfg, Task.Factory);
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}
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}
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private NavMesh BuildNavMesh(DemoInputGeomProvider geom, List<MeshData> meshData, float cellSize, int tileSize,
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private NavMesh BuildNavMesh(DemoInputGeomProvider geom, List<MeshData> meshData, float cellSize, int tileSize,
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@ -112,17 +112,17 @@ public class TileNavMeshBuilder : AbstractNavMeshBuilder
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return new int[] { tw, th };
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return new int[] { tw, th };
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}
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}
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private List<MeshData> BuildMeshData(DemoInputGeomProvider m_geom, float m_cellSize, float m_cellHeight, float m_agentHeight,
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private List<MeshData> BuildMeshData(DemoInputGeomProvider geom, float cellSize, float cellHeight, float agentHeight,
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float m_agentRadius, float m_agentMaxClimb, List<RecastBuilderResult> rcResult)
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float agentRadius, float agentMaxClimb, List<RecastBuilderResult> results)
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{
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{
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// Add tiles to nav mesh
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// Add tiles to nav mesh
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List<MeshData> meshData = new();
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List<MeshData> meshData = new();
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foreach (RecastBuilderResult result in rcResult)
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foreach (RecastBuilderResult result in results)
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{
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{
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int x = result.tileX;
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int x = result.tileX;
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int z = result.tileZ;
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int z = result.tileZ;
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NavMeshDataCreateParams option = GetNavMeshCreateParams(m_geom, m_cellSize, m_cellHeight, m_agentHeight,
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NavMeshDataCreateParams option = GetNavMeshCreateParams(geom, cellSize, cellHeight, agentHeight,
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m_agentRadius, m_agentMaxClimb, result);
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agentRadius, agentMaxClimb, result);
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option.tileX = x;
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option.tileX = x;
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option.tileZ = z;
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option.tileZ = z;
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MeshData md = NavMeshBuilder.CreateNavMeshData(option);
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MeshData md = NavMeshBuilder.CreateNavMeshData(option);
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