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Author | SHA1 | Date |
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wrenge | 0876d3adcf | |
wrenge | 1fa0320845 | |
wrenge | 815a83e3cb | |
wrenge | 592ecebe1e | |
wrenge | b2a217d4a3 | |
wrenge | 5c0ba9dba1 |
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@ -130,7 +130,7 @@ namespace DotRecast.Detour.Crowd
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private readonly DtObstacleAvoidanceParams[] _obstacleQueryParams;
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private readonly DtObstacleAvoidanceQuery _obstacleQuery;
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private DtProximityGrid _grid;
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private readonly DtProximityGrid _grid;
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private int _maxPathResult;
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private readonly RcVec3f _agentPlacementHalfExtents;
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@ -175,6 +175,7 @@ namespace DotRecast.Detour.Crowd
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_agentIdx = new RcAtomicInteger(0);
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_agents = new Dictionary<int, DtCrowdAgent>();
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_activeAgents = new List<DtCrowdAgent>();
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_grid = new DtProximityGrid(_config.maxAgentRadius * 3);
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// The navQuery is mostly used for local searches, no need for large node pool.
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SetNavMesh(nav);
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@ -565,14 +566,18 @@ namespace DotRecast.Detour.Crowd
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}
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}
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private readonly RcSortedQueue<DtCrowdAgent> UpdateMoveRequest_queue = new RcSortedQueue<DtCrowdAgent>((a1, a2) => a2.targetReplanTime.CompareTo(a1.targetReplanTime));
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private readonly List<long> UpdateMoveRequest_reqPath = new List<long>();
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private void UpdateMoveRequest(IList<DtCrowdAgent> agents, float dt)
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{
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using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.UpdateMoveRequest);
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RcSortedQueue<DtCrowdAgent> queue = new RcSortedQueue<DtCrowdAgent>((a1, a2) => a2.targetReplanTime.CompareTo(a1.targetReplanTime));
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RcSortedQueue<DtCrowdAgent> queue = UpdateMoveRequest_queue;
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queue.Clear();
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// Fire off new requests.
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List<long> reqPath = new List<long>();
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List<long> reqPath = UpdateMoveRequest_reqPath;
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reqPath.Clear();
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for (var i = 0; i < agents.Count; i++)
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{
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var ag = agents[i];
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@ -865,7 +870,7 @@ namespace DotRecast.Detour.Crowd
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{
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using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.BuildProximityGrid);
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_grid = new DtProximityGrid(_config.maxAgentRadius * 3);
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_grid.Clear();
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for (var i = 0; i < agents.Count; i++)
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{
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@ -22,6 +22,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using DotRecast.Core.Buffers;
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namespace DotRecast.Detour.Crowd
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{
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@ -30,12 +31,14 @@ namespace DotRecast.Detour.Crowd
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private readonly float _cellSize;
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private readonly float _invCellSize;
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private readonly Dictionary<long, List<DtCrowdAgent>> _items;
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private readonly RcObjectPool<List<DtCrowdAgent>> _listPool;
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public DtProximityGrid(float cellSize)
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{
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_cellSize = cellSize;
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_invCellSize = 1.0f / cellSize;
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_items = new Dictionary<long, List<DtCrowdAgent>>();
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_listPool = new RcObjectPool<List<DtCrowdAgent>>(() => new List<DtCrowdAgent>());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -57,6 +60,8 @@ namespace DotRecast.Detour.Crowd
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public void Clear()
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{
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foreach (var pair in _items)
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_listPool.Return(pair.Value);
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_items.Clear();
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}
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@ -74,7 +79,7 @@ namespace DotRecast.Detour.Crowd
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long key = CombineKey(x, y);
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if (!_items.TryGetValue(key, out var ids))
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{
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ids = new List<DtCrowdAgent>();
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ids = _listPool.Get();
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_items.Add(key, ids);
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}
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@ -1842,6 +1842,7 @@ namespace DotRecast.Detour
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return DtStatus.DT_SUCCESS | (straightPathCount >= maxStraightPath ? DtStatus.DT_BUFFER_TOO_SMALL : DtStatus.DT_STATUS_NOTHING);
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}
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private readonly Queue<DtNode> MoveAlongSurface_queue = new Queue<DtNode>();
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/// @par
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///
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/// This method is optimized for small delta movement and a small number of
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@ -1897,8 +1898,8 @@ namespace DotRecast.Detour
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startNode.total = 0;
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startNode.id = startRef;
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startNode.flags = DtNodeFlags.DT_NODE_CLOSED;
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LinkedList<DtNode> stack = new LinkedList<DtNode>();
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stack.AddLast(startNode);
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MoveAlongSurface_queue.Clear();
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MoveAlongSurface_queue.Enqueue(startNode);
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RcVec3f bestPos = new RcVec3f();
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float bestDist = float.MaxValue;
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@ -1914,11 +1915,10 @@ namespace DotRecast.Detour
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const int MAX_NEIS = 8;
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Span<long> neis = stackalloc long[MAX_NEIS];
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while (0 < stack.Count)
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while (0 < MoveAlongSurface_queue.Count)
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{
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// Pop front.
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DtNode curNode = stack.First?.Value;
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stack.RemoveFirst();
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DtNode curNode = MoveAlongSurface_queue.Dequeue();
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// Get poly and tile.
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// The API input has been checked already, skip checking internal data.
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@ -2017,7 +2017,7 @@ namespace DotRecast.Detour
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// Mark as the node as visited and push to queue.
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neighbourNode.pidx = m_tinyNodePool.GetNodeIdx(curNode);
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neighbourNode.flags |= DtNodeFlags.DT_NODE_CLOSED;
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stack.AddLast(neighbourNode);
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MoveAlongSurface_queue.Enqueue(neighbourNode);
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}
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}
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}
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@ -2908,6 +2908,7 @@ namespace DotRecast.Detour
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return DtStatus.DT_SUCCESS;
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}
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private readonly Queue<DtNode> FindLocalNeighbourhood_queue = new Queue<DtNode>();
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/// @par
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///
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/// This method is optimized for a small search radius and small number of result
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@ -2959,8 +2960,8 @@ namespace DotRecast.Detour
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startNode.pidx = 0;
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startNode.id = startRef;
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startNode.flags = DtNodeFlags.DT_NODE_CLOSED;
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LinkedList<DtNode> stack = new LinkedList<DtNode>();
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stack.AddLast(startNode);
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FindLocalNeighbourhood_queue.Clear();
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FindLocalNeighbourhood_queue.Enqueue(startNode);
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resultRef.Add(startNode.id);
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resultParent.Add(0L);
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@ -2970,11 +2971,11 @@ namespace DotRecast.Detour
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Span<float> pa = stackalloc float[m_nav.GetMaxVertsPerPoly() * 3];
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Span<float> pb = stackalloc float[m_nav.GetMaxVertsPerPoly() * 3];
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while (0 < stack.Count)
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while (0 < FindLocalNeighbourhood_queue.Count)
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{
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// Pop front.
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DtNode curNode = stack.First?.Value;
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stack.RemoveFirst();
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DtNode curNode = FindLocalNeighbourhood_queue.Dequeue();
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// Get poly and tile.
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// The API input has been checked already, skip checking internal data.
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@ -3087,7 +3088,7 @@ namespace DotRecast.Detour
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resultRef.Add(neighbourRef);
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resultParent.Add(curRef);
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stack.AddLast(neighbourNode);
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FindLocalNeighbourhood_queue.Enqueue(neighbourNode);
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}
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}
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