using DotRecast.Detour.Crowd; namespace DotRecast.Recast.Toolset.Tools { public class CrowdOption { public int expandOptions = 1; public bool anticipateTurns = true; public bool optimizeVis = true; public bool optimizeTopo = true; public bool obstacleAvoidance = true; public int obstacleAvoidanceType = 3; public bool separation; public float separationWeight = 2f; public int GetUpdateFlags() { int updateFlags = 0; if (anticipateTurns) { updateFlags |= DtCrowdAgentParams.DT_CROWD_ANTICIPATE_TURNS; } if (optimizeVis) { updateFlags |= DtCrowdAgentParams.DT_CROWD_OPTIMIZE_VIS; } if (optimizeTopo) { updateFlags |= DtCrowdAgentParams.DT_CROWD_OPTIMIZE_TOPO; } if (obstacleAvoidance) { updateFlags |= DtCrowdAgentParams.DT_CROWD_OBSTACLE_AVOIDANCE; } if (separation) { updateFlags |= DtCrowdAgentParams.DT_CROWD_SEPARATION; } return updateFlags; } } }