namespace DotRecast.Detour.Crowd { public static class DtCrowdConst { /// The maximum number of neighbors that a crowd agent can take into account /// for steering decisions. /// @ingroup crowd public const int DT_CROWDAGENT_MAX_NEIGHBOURS = 6; /// The maximum number of corners a crowd agent will look ahead in the path. /// This value is used for sizing the crowd agent corner buffers. /// Due to the behavior of the crowd manager, the actual number of useful /// corners will be one less than this number. /// @ingroup crowd public const int DT_CROWDAGENT_MAX_CORNERS = 4; /// The maximum number of crowd avoidance configurations supported by the /// crowd manager. /// @ingroup crowd /// @see dtObstacleAvoidanceParams, dtCrowd::SetObstacleAvoidanceParams(), dtCrowd::GetObstacleAvoidanceParams(), /// dtCrowdAgentParams::obstacleAvoidanceType public const int DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS = 8; /// The maximum number of query filter types supported by the crowd manager. /// @ingroup crowd /// @see dtQueryFilter, dtCrowd::GetFilter() dtCrowd::GetEditableFilter(), /// dtCrowdAgentParams::queryFilterType public const int DT_CROWD_MAX_QUERY_FILTER_TYPE = 16; public const int MAX_ITERS_PER_UPDATE = 100; public const int MAX_PATHQUEUE_NODES = 4096; public const int MAX_COMMON_NODES = 512; public const int MAX_PATH_RESULT = 256; } }