namespace DotRecast.Detour.Crowd { /// The type of navigation mesh polygon the agent is currently traversing. /// @ingroup crowd public enum DtCrowdAgentState { DT_CROWDAGENT_STATE_INVALID, // < The agent is not in a valid state. DT_CROWDAGENT_STATE_WALKING, // < The agent is traversing a normal navigation mesh polygon. DT_CROWDAGENT_STATE_OFFMESH, // < The agent is traversing an off-mesh connection. }; }