/* Copyright (c) 2009-2010 Mikko Mononen memon@inside.org recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ using DotRecast.Core; namespace DotRecast.Detour { /** * Configuration parameters used to define multi-tile navigation meshes. The values are used to allocate space during * the initialization of a navigation mesh. * * @see NavMesh */ public class NavMeshParams { /** The world space origin of the navigation mesh's tile space. [(x, y, z)] */ public Vector3f orig = new Vector3f(); /** The width of each tile. (Along the x-axis.) */ public float tileWidth; /** The height of each tile. (Along the z-axis.) */ public float tileHeight; /** The maximum number of tiles the navigation mesh can contain. */ public int maxTiles; /** The maximum number of polygons each tile can contain. */ public int maxPolys; } }