using DotRecast.Core; namespace DotRecast.Detour { public class SteerTarget { public readonly Vector3f steerPos; public readonly int steerPosFlag; public readonly long steerPosRef; public readonly float[] steerPoints; public SteerTarget(Vector3f steerPos, int steerPosFlag, long steerPosRef, float[] steerPoints) { this.steerPos = steerPos; this.steerPosFlag = steerPosFlag; this.steerPosRef = steerPosRef; this.steerPoints = steerPoints; } } }