using DotRecast.Core; using Silk.NET.OpenGL; namespace DotRecast.Recast.Demo.Draw; public interface IOpenGLDraw { void Init(); void Clear(); void Begin(DebugDrawPrimitives prim, float size); void End(); void Vertex(float x, float y, float z, int color); void Vertex(float[] pos, int color); void Vertex(Vector3f pos, int color); void Vertex(Vector3f pos, int color, Vector2f uv); void Vertex(float x, float y, float z, int color, float u, float v); void Fog(bool state); void DepthMask(bool state); void Texture(GLCheckerTexture g_tex, bool state); void ProjectionMatrix(float[] projectionMatrix); void ViewMatrix(float[] viewMatrix); void Fog(float start, float end); }