using DotRecast.Core.Numerics; namespace DotRecast.Detour.Crowd { /// < Max number of adaptive rings. public class DtObstacleCircle { /** Position of the obstacle */ public RcVec3f p = new RcVec3f(); /** Velocity of the obstacle */ public RcVec3f vel = new RcVec3f(); /** Velocity of the obstacle */ public RcVec3f dvel = new RcVec3f(); /** Radius of the obstacle */ public float rad; /** Use for side selection during sampling. */ public RcVec3f dp = new RcVec3f(); /** Use for side selection during sampling. */ public RcVec3f np = new RcVec3f(); } }