using System; using DotRecast.Core.Numerics; namespace DotRecast.Detour.Extras.Jumplink { public class ClimbTrajectory : Trajectory { public override RcVec3f Apply(RcVec3f start, RcVec3f end, float u) { return new RcVec3f() { X = Lerp(start.X, end.X, Math.Min(2f * u, 1f)), Y = Lerp(start.Y, end.Y, Math.Max(0f, 2f * u - 1f)), Z = Lerp(start.Z, end.Z, Math.Min(2f * u, 1f)) }; } } }