using DotRecast.Core; using DotRecast.Detour.Dynamic.Colliders; namespace DotRecast.Recast.Toolset.Gizmos { public class RcBoxGizmo : IRcGizmoMeshFilter { public static readonly int[] TRIANLGES = { 0, 1, 2, 0, 2, 3, 4, 7, 6, 4, 6, 5, 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 4, 0, 3, 4, 3, 7 }; public static readonly RcVec3f[] VERTS = { RcVec3f.Of(-1f, -1f, -1f), RcVec3f.Of(1f, -1f, -1f), RcVec3f.Of(1f, -1f, 1f), RcVec3f.Of(-1f, -1f, 1f), RcVec3f.Of(-1f, 1f, -1f), RcVec3f.Of(1f, 1f, -1f), RcVec3f.Of(1f, 1f, 1f), RcVec3f.Of(-1f, 1f, 1f), }; public readonly float[] vertices = new float[8 * 3]; public readonly RcVec3f center; public readonly RcVec3f[] halfEdges; public RcBoxGizmo(RcVec3f center, RcVec3f extent, RcVec3f forward, RcVec3f up) : this(center, DtBoxCollider.GetHalfEdges(up, forward, extent)) { } public RcBoxGizmo(RcVec3f center, RcVec3f[] halfEdges) { this.center = center; this.halfEdges = halfEdges; for (int i = 0; i < 8; ++i) { float s0 = (i & 1) != 0 ? 1f : -1f; float s1 = (i & 2) != 0 ? 1f : -1f; float s2 = (i & 4) != 0 ? 1f : -1f; vertices[i * 3 + 0] = center.x + s0 * halfEdges[0].x + s1 * halfEdges[1].x + s2 * halfEdges[2].x; vertices[i * 3 + 1] = center.y + s0 * halfEdges[0].y + s1 * halfEdges[1].y + s2 * halfEdges[2].y; vertices[i * 3 + 2] = center.z + s0 * halfEdges[0].z + s1 * halfEdges[1].z + s2 * halfEdges[2].z; } } } }