/* recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ using System; using System.IO.Compression; using DotRecast.Core; namespace DotRecast.Detour.Extras.Unity.Astar { public class GraphMeshDataReader : ZipBinaryReader { public const float INT_PRECISION_FACTOR = 1000f; public GraphMeshData Read(ZipArchive file, string filename, GraphMeta meta, int maxVertPerPoly) { RcByteBuffer buffer = ToByteBuffer(file, filename); int tileXCount = buffer.GetInt(); if (tileXCount < 0) { return null; } int tileZCount = buffer.GetInt(); DtMeshData[] tiles = new DtMeshData[tileXCount * tileZCount]; for (int z = 0; z < tileZCount; z++) { for (int x = 0; x < tileXCount; x++) { int tileIndex = x + z * tileXCount; int tx = buffer.GetInt(); int tz = buffer.GetInt(); if (tx != x || tz != z) { throw new ArgumentException("Inconsistent tile positions"); } tiles[tileIndex] = new DtMeshData(); int width = buffer.GetInt(); int depth = buffer.GetInt(); int trisCount = buffer.GetInt(); int[] tris = new int[trisCount]; for (int i = 0; i < tris.Length; i++) { tris[i] = buffer.GetInt(); } int vertsCount = buffer.GetInt(); float[] verts = new float[3 * vertsCount]; for (int i = 0; i < verts.Length; i++) { verts[i] = buffer.GetInt() / INT_PRECISION_FACTOR; } int[] vertsInGraphSpace = new int[3 * buffer.GetInt()]; for (int i = 0; i < vertsInGraphSpace.Length; i++) { vertsInGraphSpace[i] = buffer.GetInt(); } int nodeCount = buffer.GetInt(); DtPoly[] nodes = new DtPoly[nodeCount]; DtPolyDetail[] detailNodes = new DtPolyDetail[nodeCount]; float[] detailVerts = new float[0]; int[] detailTris = new int[4 * nodeCount]; int vertMask = GetVertMask(vertsCount); float ymin = float.PositiveInfinity; float ymax = float.NegativeInfinity; for (int i = 0; i < nodes.Length; i++) { nodes[i] = new DtPoly(i, maxVertPerPoly); nodes[i].vertCount = 3; // XXX: What can we do with the penalty? int penalty = buffer.GetInt(); nodes[i].flags = buffer.GetInt(); nodes[i].verts[0] = buffer.GetInt() & vertMask; nodes[i].verts[1] = buffer.GetInt() & vertMask; nodes[i].verts[2] = buffer.GetInt() & vertMask; ymin = Math.Min(ymin, verts[nodes[i].verts[0] * 3 + 1]); ymin = Math.Min(ymin, verts[nodes[i].verts[1] * 3 + 1]); ymin = Math.Min(ymin, verts[nodes[i].verts[2] * 3 + 1]); ymax = Math.Max(ymax, verts[nodes[i].verts[0] * 3 + 1]); ymax = Math.Max(ymax, verts[nodes[i].verts[1] * 3 + 1]); ymax = Math.Max(ymax, verts[nodes[i].verts[2] * 3 + 1]); int vertBase = 0; int vertCount = 0; int triBase = i; int triCount = 1; detailNodes[i] = new DtPolyDetail(vertBase, triBase, vertCount, triCount); detailTris[4 * i] = 0; detailTris[4 * i + 1] = 1; detailTris[4 * i + 2] = 2; // Bit for each edge that belongs to poly boundary, basically all edges marked as boundary as it is // a triangle detailTris[4 * i + 3] = (1 << 4) | (1 << 2) | 1; } tiles[tileIndex].verts = verts; tiles[tileIndex].polys = nodes; tiles[tileIndex].detailMeshes = detailNodes; tiles[tileIndex].detailVerts = detailVerts; tiles[tileIndex].detailTris = detailTris; DtMeshHeader header = new DtMeshHeader(); header.magic = DtNavMesh.DT_NAVMESH_MAGIC; header.version = DtNavMesh.DT_NAVMESH_VERSION; header.x = x; header.y = z; header.polyCount = nodeCount; header.vertCount = vertsCount; header.detailMeshCount = nodeCount; header.detailTriCount = nodeCount; header.maxLinkCount = nodeCount * 3 * 2; // XXX: Needed by Recast, not needed by recast4j header.bmin.X = meta.forcedBoundsCenter.x - 0.5f * meta.forcedBoundsSize.x + meta.cellSize * meta.tileSizeX * x; header.bmin.Y = ymin; header.bmin.Z = meta.forcedBoundsCenter.z - 0.5f * meta.forcedBoundsSize.z + meta.cellSize * meta.tileSizeZ * z; header.bmax.X = meta.forcedBoundsCenter.x - 0.5f * meta.forcedBoundsSize.x + meta.cellSize * meta.tileSizeX * (x + 1); header.bmax.Y = ymax; header.bmax.Z = meta.forcedBoundsCenter.z - 0.5f * meta.forcedBoundsSize.z + meta.cellSize * meta.tileSizeZ * (z + 1); header.bvQuantFactor = 1.0f / meta.cellSize; header.offMeshBase = nodeCount; header.walkableClimb = meta.walkableClimb; header.walkableHeight = meta.walkableHeight; header.walkableRadius = meta.characterRadius; tiles[tileIndex].header = header; } } return new GraphMeshData(tileXCount, tileZCount, tiles); } public static int HighestOneBit(uint i) { i |= (i >> 1); i |= (i >> 2); i |= (i >> 4); i |= (i >> 8); i |= (i >> 16); return (int)(i - (i >> 1)); } // See NavmeshBase.cs: ASTAR_RECAST_LARGER_TILES private int GetVertMask(int vertsCount) { int vertMask = HighestOneBit((uint)vertsCount); if (vertMask != vertsCount) { vertMask *= 2; } vertMask--; return vertMask; } } }