using DotRecast.Core; namespace DotRecast.Recast { /// Represents a heightfield layer within a layer set. /// @see rcHeightfieldLayerSet public class HeightfieldLayer { public RcVec3f bmin = new RcVec3f(); /// < The minimum bounds in world space. [(x, y, z)] public RcVec3f bmax = new RcVec3f(); /// < The maximum bounds in world space. [(x, y, z)] public float cs; /// < The size of each cell. (On the xz-plane.) public float ch; /// < The height of each cell. (The minimum increment along the y-axis.) public int width; /// < The width of the heightfield. (Along the x-axis in cell units.) public int height; /// < The height of the heightfield. (Along the z-axis in cell units.) public int minx; /// < The minimum x-bounds of usable data. public int maxx; /// < The maximum x-bounds of usable data. public int miny; /// < The minimum y-bounds of usable data. (Along the z-axis.) public int maxy; /// < The maximum y-bounds of usable data. (Along the z-axis.) public int hmin; /// < The minimum height bounds of usable data. (Along the y-axis.) public int hmax; /// < The maximum height bounds of usable data. (Along the y-axis.) public int[] heights; /// < The heightfield. [Size: width * height] public int[] areas; /// < Area ids. [Size: Same as #heights] public int[] cons; /// < Packed neighbor connection information. [Size: Same as #heights] } }