/* recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org DotRecast Copyright (c) 2023-2024 Choi Ikpil ikpil@naver.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ namespace DotRecast.Detour.Crowd { public class DtCrowdConfig { public readonly float maxAgentRadius; public int pathQueueSize = 32; // Max number of path requests in the queue public int maxFindPathIterations = 100; // Max number of sliced path finding iterations executed per update (used to handle longer paths and replans) public int maxTargetFindPathIterations = 20; // Max number of sliced path finding iterations executed per agent to find the initial path to target public float topologyOptimizationTimeThreshold = 0.5f; // Min time between topology optimizations (in seconds) public int checkLookAhead = 10; // The number of polygons from the beginning of the corridor to check to ensure path validity public float targetReplanDelay = 1.0f; // Min time between target re-planning (in seconds) public int maxTopologyOptimizationIterations = 32; // Max number of sliced path finding iterations executed per topology optimization per agent public float collisionResolveFactor = 0.7f; public int maxObstacleAvoidanceCircles = 6; // Max number of neighbour agents to consider in obstacle avoidance processing public int maxObstacleAvoidanceSegments = 8; // Max number of neighbour segments to consider in obstacle avoidance processing public DtCrowdConfig(float maxAgentRadius) { this.maxAgentRadius = maxAgentRadius; } } }