using DotRecast.Core; namespace DotRecast.Detour { public class NoOpPolygonByCircleConstraint : IPolygonByCircleConstraint { public static readonly NoOpPolygonByCircleConstraint Noop = new NoOpPolygonByCircleConstraint(); private NoOpPolygonByCircleConstraint() { } public float[] Aply(float[] polyVerts, RcVec3f circleCenter, float radius) { return polyVerts; } } }