using System; using DotRecast.Core.Numerics; namespace DotRecast.Detour.Extras.Jumplink { class EdgeSamplerFactory { public EdgeSampler Get(JumpLinkBuilderConfig acfg, JumpLinkType type, JumpEdge edge) { EdgeSampler es = null; switch (type.Bit) { case JumpLinkType.EDGE_JUMP_BIT: es = InitEdgeJumpSampler(acfg, edge); break; case JumpLinkType.EDGE_CLIMB_DOWN_BIT: es = InitClimbDownSampler(acfg, edge); break; case JumpLinkType.EDGE_JUMP_OVER_BIT: default: throw new ArgumentException("Unsupported jump type " + type); } return es; } private EdgeSampler InitEdgeJumpSampler(JumpLinkBuilderConfig acfg, JumpEdge edge) { EdgeSampler es = new EdgeSampler(edge, new JumpTrajectory(acfg.jumpHeight)); es.start.height = acfg.agentClimb * 2; RcVec3f offset = new RcVec3f(); Trans2d(ref offset, es.az, es.ay, new RcVec2f { X = acfg.startDistance, Y = -acfg.agentClimb, }); Vadd(ref es.start.p, edge.sp, offset); Vadd(ref es.start.q, edge.sq, offset); float dx = acfg.endDistance - 2 * acfg.agentRadius; float cs = acfg.cellSize; int nsamples = Math.Max(2, (int)MathF.Ceiling(dx / cs)); for (int j = 0; j < nsamples; ++j) { float v = (float)j / (float)(nsamples - 1); float ox = 2 * acfg.agentRadius + dx * v; Trans2d(ref offset, es.az, es.ay, new RcVec2f { X = ox, Y = acfg.minHeight }); GroundSegment end = new GroundSegment(); end.height = acfg.heightRange; Vadd(ref end.p, edge.sp, offset); Vadd(ref end.q, edge.sq, offset); es.end.Add(end); } return es; } private EdgeSampler InitClimbDownSampler(JumpLinkBuilderConfig acfg, JumpEdge edge) { EdgeSampler es = new EdgeSampler(edge, new ClimbTrajectory()); es.start.height = acfg.agentClimb * 2; RcVec3f offset = new RcVec3f(); Trans2d(ref offset, es.az, es.ay, new RcVec2f() { X = acfg.startDistance, Y = -acfg.agentClimb }); Vadd(ref es.start.p, edge.sp, offset); Vadd(ref es.start.q, edge.sq, offset); Trans2d(ref offset, es.az, es.ay, new RcVec2f() { X = acfg.endDistance, Y = acfg.minHeight }); GroundSegment end = new GroundSegment(); end.height = acfg.heightRange; Vadd(ref end.p, edge.sp, offset); Vadd(ref end.q, edge.sq, offset); es.end.Add(end); return es; } private void Vadd(float[] dest, float[] v1, float[] v2) { dest[0] = v1[0] + v2[0]; dest[1] = v1[1] + v2[1]; dest[2] = v1[2] + v2[2]; } private void Vadd(ref RcVec3f dest, RcVec3f v1, RcVec3f v2) { dest.X = v1.X + v2.X; dest.Y = v1.Y + v2.Y; dest.Z = v1.Z + v2.Z; } private void Trans2d(float[] dst, float[] ax, float[] ay, float[] pt) { dst[0] = ax[0] * pt[0] + ay[0] * pt[1]; dst[1] = ax[1] * pt[0] + ay[1] * pt[1]; dst[2] = ax[2] * pt[0] + ay[2] * pt[1]; } private void Trans2d(ref RcVec3f dst, RcVec3f ax, RcVec3f ay, RcVec2f pt) { dst.X = ax.X * pt.X + ay.X * pt.Y; dst.Y = ax.Y * pt.X + ay.Y * pt.Y; dst.Z = ax.Z * pt.X + ay.Z * pt.Y; } } }