using DotRecast.Core.Numerics; using System.Numerics; namespace DotRecast.Detour.Crowd { /// < Max number of adaptive rings. public class DtObstacleCircle { /** Position of the obstacle */ public Vector3 p = new Vector3(); /** Velocity of the obstacle */ public Vector3 vel = new Vector3(); /** Velocity of the obstacle */ public Vector3 dvel = new Vector3(); /** Radius of the obstacle */ public float rad; /** Use for side selection during sampling. */ public Vector3 dp = new Vector3(); /** Use for side selection during sampling. */ public Vector3 np = new Vector3(); } }