using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using DotRecast.Core; using DotRecast.Core.Numerics; using System.Numerics; using DotRecast.Detour.Dynamic; using DotRecast.Detour.Dynamic.Colliders; using DotRecast.Detour.Dynamic.Io; using DotRecast.Recast.Toolset.Builder; using DotRecast.Recast.Toolset.Geom; using DotRecast.Recast.Toolset.Gizmos; namespace DotRecast.Recast.Toolset.Tools { public class RcDynamicUpdateTool : IRcToolable { private DtDynamicNavMesh dynaMesh; private readonly Dictionary colliderGizmos; private readonly Random random; private readonly DemoInputGeomProvider bridgeGeom; private readonly DemoInputGeomProvider houseGeom; private readonly DemoInputGeomProvider convexGeom; public RcDynamicUpdateTool(Random rand, DemoInputGeomProvider bridgeGeom, DemoInputGeomProvider houseGeom, DemoInputGeomProvider convexGeom) { this.colliderGizmos = new Dictionary(); this.random = rand; this.bridgeGeom = bridgeGeom; this.houseGeom = houseGeom; this.convexGeom = convexGeom; } public IEnumerable GetGizmos() { return colliderGizmos.Values; } public string GetName() { return "Dynamic Updates"; } public DtDynamicNavMesh GetDynamicNavMesh() { return dynaMesh; } public void RemoveShape(Vector3 start, Vector3 dir) { foreach (var e in colliderGizmos) { if (Hit(start, dir, e.Value.Collider.Bounds())) { dynaMesh.RemoveCollider(e.Key); colliderGizmos.Remove(e.Key); break; } } } private bool Hit(Vector3 point, Vector3 dir, float[] bounds) { float cx = 0.5f * (bounds[0] + bounds[3]); float cy = 0.5f * (bounds[1] + bounds[4]); float cz = 0.5f * (bounds[2] + bounds[5]); float dx = 0.5f * (bounds[3] - bounds[0]); float dy = 0.5f * (bounds[4] - bounds[1]); float dz = 0.5f * (bounds[5] - bounds[2]); float rSqr = dx * dx + dy * dy + dz * dz; float mx = point.X - cx; float my = point.Y - cy; float mz = point.Z - cz; float c = mx * mx + my * my + mz * mz - rSqr; if (c <= 0.0f) { return true; } float b = mx * dir.X + my * dir.Y + mz * dir.Z; if (b > 0.0f) { return false; } float disc = b * b - c; return disc >= 0.0f; } public RcGizmo AddShape(RcDynamicColliderShape colliderShape, Vector3 p) { if (dynaMesh == null) { return null; } RcGizmo colliderWithGizmo = null; { if (colliderShape == RcDynamicColliderShape.SPHERE) { colliderWithGizmo = SphereCollider(p, dynaMesh.config.walkableClimb); } else if (colliderShape == RcDynamicColliderShape.CAPSULE) { colliderWithGizmo = CapsuleCollider(p, dynaMesh.config.walkableClimb); } else if (colliderShape == RcDynamicColliderShape.BOX) { colliderWithGizmo = BoxCollider(p, dynaMesh.config.walkableClimb); } else if (colliderShape == RcDynamicColliderShape.CYLINDER) { colliderWithGizmo = CylinderCollider(p, dynaMesh.config.walkableClimb); } else if (colliderShape == RcDynamicColliderShape.COMPOSITE) { colliderWithGizmo = CompositeCollider(p, dynaMesh.config.walkableClimb); } else if (colliderShape == RcDynamicColliderShape.TRIMESH_BRIDGE) { colliderWithGizmo = TrimeshBridge(p, dynaMesh.config.walkableClimb); } else if (colliderShape == RcDynamicColliderShape.TRIMESH_HOUSE) { colliderWithGizmo = TrimeshHouse(p, dynaMesh.config.walkableClimb); } else if (colliderShape == RcDynamicColliderShape.CONVEX) { colliderWithGizmo = ConvexTrimesh(p, dynaMesh.config.walkableClimb); } } if (colliderWithGizmo != null) { long id = dynaMesh.AddCollider(colliderWithGizmo.Collider); colliderGizmos.Add(id, colliderWithGizmo); } return colliderWithGizmo; } public DtDynamicNavMesh Load(string filename, IRcCompressor compressor) { using var fs = new FileStream(filename, FileMode.Open, FileAccess.Read, FileShare.Read); using var br = new BinaryReader(fs); DtVoxelFileReader reader = new DtVoxelFileReader(compressor); DtVoxelFile voxelFile = reader.Read(br); dynaMesh = new DtDynamicNavMesh(voxelFile); dynaMesh.config.keepIntermediateResults = true; colliderGizmos.Clear(); return dynaMesh; } public void Save(string filename, bool compression, IRcCompressor compressor) { DtVoxelFile voxelFile = DtVoxelFile.From(dynaMesh); using var fs = new FileStream(filename, FileMode.CreateNew, FileAccess.Write); using var bw = new BinaryWriter(fs); DtVoxelFileWriter writer = new DtVoxelFileWriter(compressor); writer.Write(bw, voxelFile, compression); } public RcGizmo SphereCollider(Vector3 p, float walkableClimb) { float radius = 1 + (float)random.NextDouble() * 10; var collider = new DtSphereCollider(p, radius, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, walkableClimb); var gizmo = RcGizmoFactory.Sphere(p, radius); return new RcGizmo(collider, gizmo); } public RcGizmo CapsuleCollider(Vector3 p, float walkableClimb) { float radius = 0.4f + (float)random.NextDouble() * 4f; Vector3 a = new Vector3( (1f - 2 * (float)random.NextDouble()), 0.01f + (float)random.NextDouble(), (1f - 2 * (float)random.NextDouble()) ); a = Vector3.Normalize(a); float len = 1f + (float)random.NextDouble() * 20f; a.X *= len; a.Y *= len; a.Z *= len; Vector3 start = new Vector3(p.X, p.Y, p.Z); Vector3 end = new Vector3(p.X + a.X, p.Y + a.Y, p.Z + a.Z); var collider = new DtCapsuleCollider(start, end, radius, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, walkableClimb); var gizmo = RcGizmoFactory.Capsule(start, end, radius); return new RcGizmo(collider, gizmo); } public RcGizmo BoxCollider(Vector3 p, float walkableClimb) { Vector3 extent = new Vector3( 0.5f + (float)random.NextDouble() * 6f, 0.5f + (float)random.NextDouble() * 6f, 0.5f + (float)random.NextDouble() * 6f ); Vector3 forward = new Vector3((1f - 2 * (float)random.NextDouble()), 0, (1f - 2 * (float)random.NextDouble())); Vector3 up = new Vector3((1f - 2 * (float)random.NextDouble()), 0.01f + (float)random.NextDouble(), (1f - 2 * (float)random.NextDouble())); Vector3[] halfEdges = Detour.Dynamic.Colliders.DtBoxCollider.GetHalfEdges(up, forward, extent); var collider = new DtBoxCollider(p, halfEdges, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, walkableClimb); var gizmo = RcGizmoFactory.Box(p, halfEdges); return new RcGizmo(collider, gizmo); } public RcGizmo CylinderCollider(Vector3 p, float walkableClimb) { float radius = 0.7f + (float)random.NextDouble() * 4f; Vector3 a = new Vector3(1f - 2 * (float)random.NextDouble(), 0.01f + (float)random.NextDouble(), 1f - 2 * (float)random.NextDouble()); a = Vector3.Normalize(a); float len = 2f + (float)random.NextDouble() * 20f; a.X *= len; a.Y *= len; a.Z *= len; Vector3 start = new Vector3(p.X, p.Y, p.Z); Vector3 end = new Vector3(p.X + a.X, p.Y + a.Y, p.Z + a.Z); var collider = new DtCylinderCollider(start, end, radius, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, walkableClimb); var gizmo = RcGizmoFactory.Cylinder(start, end, radius); return new RcGizmo(collider, gizmo); } public RcGizmo CompositeCollider(Vector3 p, float walkableClimb) { Vector3 baseExtent = new Vector3(5, 3, 8); Vector3 baseCenter = new Vector3(p.X, p.Y + 3, p.Z); Vector3 baseUp = new Vector3(0, 1, 0); Vector3 forward = new Vector3((1f - 2 * (float)random.NextDouble()), 0, (1f - 2 * (float)random.NextDouble())); forward = Vector3.Normalize(forward); Vector3 side = Vector3.Cross(forward, baseUp); DtBoxCollider @base = new DtBoxCollider(baseCenter, Detour.Dynamic.Colliders.DtBoxCollider.GetHalfEdges(baseUp, forward, baseExtent), SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD, walkableClimb); var roofUp = Vector3.Zero; Vector3 roofExtent = new Vector3(4.5f, 4.5f, 8f); var rx = RcMatrix4x4f.CreateFromRotate(45, forward.X, forward.Y, forward.Z); roofUp = MulMatrixVector(ref roofUp, rx, baseUp); Vector3 roofCenter = new Vector3(p.X, p.Y + 6, p.Z); DtBoxCollider roof = new DtBoxCollider(roofCenter, Detour.Dynamic.Colliders.DtBoxCollider.GetHalfEdges(roofUp, forward, roofExtent), SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD, walkableClimb); Vector3 trunkStart = new Vector3( baseCenter.X - forward.X * 15 + side.X * 6, p.Y, baseCenter.Z - forward.Z * 15 + side.Z * 6 ); Vector3 trunkEnd = new Vector3(trunkStart.X, trunkStart.Y + 10, trunkStart.Z); DtCapsuleCollider trunk = new DtCapsuleCollider(trunkStart, trunkEnd, 0.5f, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD, walkableClimb); Vector3 crownCenter = new Vector3( baseCenter.X - forward.X * 15 + side.X * 6, p.Y + 10, baseCenter.Z - forward.Z * 15 + side.Z * 6 ); DtSphereCollider crown = new DtSphereCollider(crownCenter, 4f, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_GRASS, walkableClimb); DtCompositeCollider collider = new DtCompositeCollider(@base, roof, trunk, crown); IRcGizmoMeshFilter baseGizmo = RcGizmoFactory.Box(baseCenter, Detour.Dynamic.Colliders.DtBoxCollider.GetHalfEdges(baseUp, forward, baseExtent)); IRcGizmoMeshFilter roofGizmo = RcGizmoFactory.Box(roofCenter, Detour.Dynamic.Colliders.DtBoxCollider.GetHalfEdges(roofUp, forward, roofExtent)); IRcGizmoMeshFilter trunkGizmo = RcGizmoFactory.Capsule(trunkStart, trunkEnd, 0.5f); IRcGizmoMeshFilter crownGizmo = RcGizmoFactory.Sphere(crownCenter, 4f); IRcGizmoMeshFilter gizmo = RcGizmoFactory.Composite(baseGizmo, roofGizmo, trunkGizmo, crownGizmo); return new RcGizmo(collider, gizmo); } public RcGizmo TrimeshBridge(Vector3 p, float walkableClimb) { return TrimeshCollider(p, bridgeGeom, walkableClimb); } public RcGizmo TrimeshHouse(Vector3 p, float walkableClimb) { return TrimeshCollider(p, houseGeom, walkableClimb); } public RcGizmo ConvexTrimesh(Vector3 p, float walkableClimb) { float[] verts = TransformVertices(p, convexGeom, 360); var collider = new DtConvexTrimeshCollider(verts, convexGeom.faces, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD, walkableClimb * 10); var gizmo = RcGizmoFactory.Trimesh(verts, convexGeom.faces); return new RcGizmo(collider, gizmo); } private RcGizmo TrimeshCollider(Vector3 p, DemoInputGeomProvider geom, float walkableClimb) { float[] verts = TransformVertices(p, geom, 0); var collider = new DtTrimeshCollider(verts, geom.faces, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD, walkableClimb * 10); var gizmo = RcGizmoFactory.Trimesh(verts, geom.faces); return new RcGizmo(collider, gizmo); } private float[] TransformVertices(Vector3 p, DemoInputGeomProvider geom, float ax) { var rx = RcMatrix4x4f.CreateFromRotate((float)random.NextDouble() * ax, 1, 0, 0); var ry = RcMatrix4x4f.CreateFromRotate((float)random.NextDouble() * 360, 0, 1, 0); var m = RcMatrix4x4f.Mul(ref rx, ref ry); float[] verts = new float[geom.vertices.Length]; Vector3 v = new Vector3(); Vector3 vr = new Vector3(); for (int i = 0; i < geom.vertices.Length; i += 3) { v.X = geom.vertices[i]; v.Y = geom.vertices[i + 1]; v.Z = geom.vertices[i + 2]; MulMatrixVector(ref vr, m, v); vr.X += p.X; vr.Y += p.Y - 0.1f; vr.Z += p.Z; verts[i] = vr.X; verts[i + 1] = vr.Y; verts[i + 2] = vr.Z; } return verts; } private static float[] MulMatrixVector(float[] resultvector, float[] matrix, float[] pvector) { resultvector[0] = matrix[0] * pvector[0] + matrix[4] * pvector[1] + matrix[8] * pvector[2]; resultvector[1] = matrix[1] * pvector[0] + matrix[5] * pvector[1] + matrix[9] * pvector[2]; resultvector[2] = matrix[2] * pvector[0] + matrix[6] * pvector[1] + matrix[10] * pvector[2]; return resultvector; } private static Vector3 MulMatrixVector(ref Vector3 resultvector, RcMatrix4x4f matrix, Vector3 pvector) { resultvector.X = matrix.M11 * pvector.X + matrix.M21 * pvector.Y + matrix.M31 * pvector.Z; resultvector.Y = matrix.M12 * pvector.X + matrix.M22 * pvector.Y + matrix.M32 * pvector.Z; resultvector.Z = matrix.M13 * pvector.X + matrix.M23 * pvector.Y + matrix.M33 * pvector.Z; return resultvector; } public bool UpdateDynaMesh(TaskFactory executor) { if (dynaMesh == null) { return false; } bool updated = dynaMesh.Update(executor).Result; if (updated) { return false; } return true; } public bool Raycast(Vector3 spos, Vector3 epos, out float hitPos, out Vector3 raycastHitPos) { Vector3 sp = new Vector3(spos.X, spos.Y + 1.3f, spos.Z); Vector3 ep = new Vector3(epos.X, epos.Y + 1.3f, epos.Z); bool hasHit = dynaMesh.VoxelQuery().Raycast(sp, ep, out hitPos); raycastHitPos = hasHit ? new Vector3(sp.X + hitPos * (ep.X - sp.X), sp.Y + hitPos * (ep.Y - sp.Y), sp.Z + hitPos * (ep.Z - sp.Z)) : ep; return hasHit; } } }