forked from mirror/DotRecast
34 lines
1.5 KiB
C#
34 lines
1.5 KiB
C#
namespace DotRecast.Detour.Crowd
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{
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public static class DtCrowdConst
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{
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/// The maximum number of neighbors that a crowd agent can take into account
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/// for steering decisions.
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/// @ingroup crowd
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public const int DT_CROWDAGENT_MAX_NEIGHBOURS = 6;
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/// The maximum number of corners a crowd agent will look ahead in the path.
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/// This value is used for sizing the crowd agent corner buffers.
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/// Due to the behavior of the crowd manager, the actual number of useful
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/// corners will be one less than this number.
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/// @ingroup crowd
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public const int DT_CROWDAGENT_MAX_CORNERS = 4;
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/// The maximum number of crowd avoidance configurations supported by the
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/// crowd manager.
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/// @ingroup crowd
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/// @see dtObstacleAvoidanceParams, dtCrowd::SetObstacleAvoidanceParams(), dtCrowd::GetObstacleAvoidanceParams(),
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/// dtCrowdAgentParams::obstacleAvoidanceType
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public const int DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS = 8;
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/// The maximum number of query filter types supported by the crowd manager.
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/// @ingroup crowd
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/// @see dtQueryFilter, dtCrowd::GetFilter() dtCrowd::GetEditableFilter(),
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/// dtCrowdAgentParams::queryFilterType
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public const int DT_CROWD_MAX_QUERY_FILTER_TYPE = 16;
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public const int MAX_ITERS_PER_UPDATE = 100;
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public const int MAX_PATHQUEUE_NODES = 4096;
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public const int MAX_COMMON_NODES = 512;
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}
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} |