DotRecastNetSim/src/DotRecast.Detour.Crowd/DtCrowdConst.cs

34 lines
1.5 KiB
C#

namespace DotRecast.Detour.Crowd
{
public static class DtCrowdConst
{
/// The maximum number of neighbors that a crowd agent can take into account
/// for steering decisions.
/// @ingroup crowd
public const int DT_CROWDAGENT_MAX_NEIGHBOURS = 6;
/// The maximum number of corners a crowd agent will look ahead in the path.
/// This value is used for sizing the crowd agent corner buffers.
/// Due to the behavior of the crowd manager, the actual number of useful
/// corners will be one less than this number.
/// @ingroup crowd
public const int DT_CROWDAGENT_MAX_CORNERS = 4;
/// The maximum number of crowd avoidance configurations supported by the
/// crowd manager.
/// @ingroup crowd
/// @see dtObstacleAvoidanceParams, dtCrowd::SetObstacleAvoidanceParams(), dtCrowd::GetObstacleAvoidanceParams(),
/// dtCrowdAgentParams::obstacleAvoidanceType
public const int DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS = 8;
/// The maximum number of query filter types supported by the crowd manager.
/// @ingroup crowd
/// @see dtQueryFilter, dtCrowd::GetFilter() dtCrowd::GetEditableFilter(),
/// dtCrowdAgentParams::queryFilterType
public const int DT_CROWD_MAX_QUERY_FILTER_TYPE = 16;
public const int MAX_ITERS_PER_UPDATE = 100;
public const int MAX_PATHQUEUE_NODES = 4096;
public const int MAX_COMMON_NODES = 512;
}
}