DotRecastNetSim/src/DotRecast.Detour.Extras/Jumplink/NavMeshGroundSampler.cs

75 lines
2.9 KiB
C#

using DotRecast.Core;
using DotRecast.Core.Numerics;
using DotRecast.Recast;
namespace DotRecast.Detour.Extras.Jumplink
{
class NavMeshGroundSampler : AbstractGroundSampler
{
public override void Sample(JumpLinkBuilderConfig acfg, RcBuilderResult result, EdgeSampler es)
{
DtNavMeshQuery navMeshQuery = CreateNavMesh(result, acfg.agentRadius, acfg.agentHeight, acfg.agentClimb);
SampleGround(acfg, es, (RcVec3f pt, float heightRange, out float height) => GetNavMeshHeight(navMeshQuery, pt, acfg.cellSize, heightRange, out height));
}
private DtNavMeshQuery CreateNavMesh(RcBuilderResult r, float agentRadius, float agentHeight, float agentClimb)
{
DtNavMeshCreateParams option = new DtNavMeshCreateParams();
option.verts = r.Mesh.verts;
option.vertCount = r.Mesh.nverts;
option.polys = r.Mesh.polys;
option.polyAreas = r.Mesh.areas;
option.polyFlags = r.Mesh.flags;
option.polyCount = r.Mesh.npolys;
option.nvp = r.Mesh.nvp;
option.detailMeshes = r.MeshDetail.meshes;
option.detailVerts = r.MeshDetail.verts;
option.detailVertsCount = r.MeshDetail.nverts;
option.detailTris = r.MeshDetail.tris;
option.detailTriCount = r.MeshDetail.ntris;
option.walkableRadius = agentRadius;
option.walkableHeight = agentHeight;
option.walkableClimb = agentClimb;
option.bmin = r.Mesh.bmin;
option.bmax = r.Mesh.bmax;
option.cs = r.Mesh.cs;
option.ch = r.Mesh.ch;
option.buildBvTree = true;
return new DtNavMeshQuery(new DtNavMesh(DtNavMeshBuilder.CreateNavMeshData(option), option.nvp, 0));
}
private bool GetNavMeshHeight(DtNavMeshQuery navMeshQuery, RcVec3f pt, float cs, float heightRange, out float height)
{
height = default;
RcVec3f halfExtents = new RcVec3f { X = cs, Y = heightRange, Z = cs };
float maxHeight = pt.Y + heightRange;
RcAtomicBoolean found = new RcAtomicBoolean();
RcAtomicFloat minHeight = new RcAtomicFloat(pt.Y);
navMeshQuery.QueryPolygons(pt, halfExtents, DtQueryNoOpFilter.Shared, new PolyQueryInvoker((tile, poly, refs) =>
{
var status = navMeshQuery.GetPolyHeight(refs, pt, out var h);
if (status.Succeeded())
{
if (h > minHeight.Get() && h < maxHeight)
{
minHeight.Exchange(h);
found.Set(true);
}
}
}));
if (found.Get())
{
height = minHeight.Get();
return true;
}
height = pt.Y;
return false;
}
}
}