forked from mirror/DotRecast
64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using DotRecast.Core;
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namespace DotRecast.Recast
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{
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/** Represents a heightfield layer within a layer set. */
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public class Heightfield
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{
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/** The width of the heightfield. (Along the x-axis in cell units.) */
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public readonly int width;
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/** The height of the heightfield. (Along the z-axis in cell units.) */
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public readonly int height;
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/** The minimum bounds in world space. [(x, y, z)] */
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public readonly Vector3f bmin;
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/** The maximum bounds in world space. [(x, y, z)] */
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public Vector3f bmax;
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/** The size of each cell. (On the xz-plane.) */
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public readonly float cs;
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/** The height of each cell. (The minimum increment along the y-axis.) */
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public readonly float ch;
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/** Heightfield of spans (width*height). */
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public readonly Span[] spans;
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/** Border size in cell units */
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public readonly int borderSize;
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public Heightfield(int width, int height, Vector3f bmin, Vector3f bmax, float cs, float ch, int borderSize)
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{
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this.width = width;
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this.height = height;
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this.bmin = bmin;
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this.bmax = bmax;
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this.cs = cs;
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this.ch = ch;
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this.borderSize = borderSize;
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spans = new Span[width * height];
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}
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}
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} |