forked from mirror/DotRecast
122 lines
4.6 KiB
C#
122 lines
4.6 KiB
C#
/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using DotRecast.Core;
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namespace DotRecast.Recast
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{
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using static RcConstants;
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public static class Recast
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{
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public static void CalcBounds(float[] verts, int nv, float[] bmin, float[] bmax)
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{
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for (int i = 0; i < 3; i++)
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{
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bmin[i] = verts[i];
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bmax[i] = verts[i];
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}
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for (int i = 1; i < nv; ++i)
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{
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for (int j = 0; j < 3; j++)
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{
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bmin[j] = Math.Min(bmin[j], verts[i * 3 + j]);
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bmax[j] = Math.Max(bmax[j], verts[i * 3 + j]);
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}
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}
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// Calculate bounding box.
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}
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public static void CalcGridSize(RcVec3f bmin, RcVec3f bmax, float cs, out int sizeX, out int sizeZ)
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{
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sizeX = (int)((bmax.x - bmin.x) / cs + 0.5f);
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sizeZ = (int)((bmax.z - bmin.z) / cs + 0.5f);
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}
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public static void CalcTileCount(RcVec3f bmin, RcVec3f bmax, float cs, int tileSizeX, int tileSizeZ, out int tw, out int td)
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{
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CalcGridSize(bmin, bmax, cs, out var gw, out var gd);
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tw = (gw + tileSizeX - 1) / tileSizeX;
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td = (gd + tileSizeZ - 1) / tileSizeZ;
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}
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/// @par
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///
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/// Modifies the area id of all triangles with a slope below the specified value.
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///
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/// See the #rcConfig documentation for more information on the configuration parameters.
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///
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/// @see rcHeightfield, rcClearUnwalkableTriangles, rcRasterizeTriangles
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public static int[] MarkWalkableTriangles(RcTelemetry ctx, float walkableSlopeAngle, float[] verts, int[] tris, int nt, RcAreaModification areaMod)
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{
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int[] areas = new int[nt];
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float walkableThr = (float)Math.Cos(walkableSlopeAngle / 180.0f * Math.PI);
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RcVec3f norm = new RcVec3f();
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for (int i = 0; i < nt; ++i)
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{
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int tri = i * 3;
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CalcTriNormal(verts, tris[tri], tris[tri + 1], tris[tri + 2], ref norm);
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// Check if the face is walkable.
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if (norm.y > walkableThr)
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areas[i] = areaMod.Apply(areas[i]);
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}
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return areas;
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}
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public static void CalcTriNormal(float[] verts, int v0, int v1, int v2, ref RcVec3f norm)
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{
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RcVec3f e0 = new RcVec3f();
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RcVec3f e1 = new RcVec3f();
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RcVec3f.Sub(ref e0, verts, v1 * 3, v0 * 3);
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RcVec3f.Sub(ref e1, verts, v2 * 3, v0 * 3);
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RcVec3f.Cross(ref norm, e0, e1);
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RcVec3f.Normalize(ref norm);
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}
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/// @par
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///
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/// Only sets the area id's for the unwalkable triangles. Does not alter the
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/// area id's for walkable triangles.
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///
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/// See the #rcConfig documentation for more information on the configuration parameters.
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///
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/// @see rcHeightfield, rcClearUnwalkableTriangles, rcRasterizeTriangles
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public static void ClearUnwalkableTriangles(RcTelemetry ctx, float walkableSlopeAngle, float[] verts, int nv, int[] tris, int nt, int[] areas)
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{
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float walkableThr = (float)Math.Cos(walkableSlopeAngle / 180.0f * Math.PI);
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RcVec3f norm = new RcVec3f();
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for (int i = 0; i < nt; ++i)
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{
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int tri = i * 3;
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CalcTriNormal(verts, tris[tri], tris[tri + 1], tris[tri + 2], ref norm);
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// Check if the face is walkable.
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if (norm.y <= walkableThr)
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areas[i] = RC_NULL_AREA;
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}
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}
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}
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} |