DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Go to file
ikpil 6ef631457e fix modernOpenGLDraw 2023-03-19 00:09:36 +09:00
resources Initial commit" 2023-03-14 14:02:43 +09:00
src fix modernOpenGLDraw 2023-03-19 00:09:36 +09:00
test “Change slide float input to ImGUI” 2023-03-18 01:33:21 +09:00
.gitignore Initial commit" 2023-03-14 14:02:43 +09:00
DotRecast.sln Initial commit" 2023-03-14 14:02:43 +09:00
LICENSE.txt Update LICENSE.txt 2023-03-15 22:54:42 +09:00
README.md fix readme 2023-03-17 01:50:59 +09:00

README.md

DotRecast

DotRecast is a port of recast4j(https://github.com/ppiastucki/recast4j) to C# and has been built to target netstandard2.1 to work with both Unity3D and pure C#.

If you're using Unity3D, the following projects have been modified to build with netstandard2.1:

  • DotRecast.Core
  • DotRecast.Recast
  • DotRecast.Detour
  • DotRecast.Detour.Crowd
  • DotRecast.Detour.Dynamic
  • DotRecast.Detour.Extras
  • DotRecast.Detour.TileCache

Please feel free to copy and use these projects in Unity3D. We plan to continue improving them as time goes on.