DotRecastNetSim/src/DotRecast.Detour/MeshTile.cs

47 lines
1.6 KiB
C#

/*
Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System.Collections.Generic;
namespace DotRecast.Detour;
/**
* Defines a navigation mesh tile.
*/
public class MeshTile {
public readonly int index;
/** Counter describing modifications to the tile. */
public int salt;
/** The tile data. */
public MeshData data;
public int[] polyLinks;
/** The tile links. */
public readonly List<Link> links = new();
/** Index to the next free link. */
public int linksFreeList = NavMesh.DT_NULL_LINK; // FIXME: Remove
/** Tile flags. (See: #dtTileFlags) */
public int flags;
public MeshTile(int index) {
this.index = index;
}
}