DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Go to file
ikpil a034d61367 completed DynamicUpdateTool Save/Load 2023-03-26 15:01:31 +09:00
resources Initial commit" 2023-03-14 14:02:43 +09:00
src completed DynamicUpdateTool Save/Load 2023-03-26 15:01:31 +09:00
test completed ConvexVolumeTool 2023-03-26 12:24:06 +09:00
.gitignore ignore imgui.ini 2023-03-19 04:36:56 +09:00
DotRecast.sln removed test project 2023-03-22 23:11:01 +09:00
LICENSE.txt Update LICENSE.txt 2023-03-15 22:54:42 +09:00
README.md change image path 2023-03-23 00:37:15 +09:00

README.md

DotRecast

DotRecast of a navmesh baked with the sample program

DotRecast is a port of recast4j(https://github.com/ppiastucki/recast4j) to C# and has been built to target netstandard2.1 to work with both Unity3D and pure C#.

If you're using Unity3D, the following projects have been modified to build with netstandard2.1:

  • DotRecast.Core
  • DotRecast.Recast
  • DotRecast.Detour
  • DotRecast.Detour.Crowd
  • DotRecast.Detour.Dynamic
  • DotRecast.Detour.Extras
  • DotRecast.Detour.TileCache

Please feel free to copy and use these projects in Unity3D. We plan to continue improving them as time goes on.