forked from mirror/DotRecast
187 lines
8.5 KiB
C#
187 lines
8.5 KiB
C#
/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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namespace DotRecast.Recast
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{
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/// Specifies a configuration to use when performing Recast builds.
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/// @ingroup recast
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public class RcConfig
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{
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public readonly int Partition;
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public readonly bool UseTiles;
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/** The width/depth size of tile's on the xz-plane. [Limit: >= 0] [Units: vx] **/
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public readonly int TileSizeX;
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public readonly int TileSizeZ;
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/** The xz-plane cell size to use for fields. [Limit: > 0] [Units: wu] **/
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public readonly float Cs;
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/** The y-axis cell size to use for fields. [Limit: > 0] [Units: wu] **/
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public readonly float Ch;
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/** The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees] **/
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public readonly float WalkableSlopeAngle;
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/**
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* Minimum floor to 'ceiling' height that will still allow the floor area to be considered walkable. [Limit: >= 3]
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* [Units: vx]
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**/
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public readonly int WalkableHeight;
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/** Maximum ledge height that is considered to still be traversable. [Limit: >=0] [Units: vx] **/
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public readonly int WalkableClimb;
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/**
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* The distance to erode/shrink the walkable area of the heightfield away from obstructions. [Limit: >=0] [Units:
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* vx]
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**/
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public readonly int WalkableRadius;
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/** The maximum allowed length for contour edges along the border of the mesh. [Limit: >=0] [Units: vx] **/
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public readonly int MaxEdgeLen;
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/**
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* The maximum distance a simplfied contour's border edges should deviate the original raw contour. [Limit: >=0]
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* [Units: vx]
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**/
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public readonly float MaxSimplificationError;
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/** The minimum number of cells allowed to form isolated island areas. [Limit: >=0] [Units: vx] **/
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public readonly int MinRegionArea;
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/**
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* Any regions with a span count smaller than this value will, if possible, be merged with larger regions. [Limit:
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* >=0] [Units: vx]
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**/
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public readonly int MergeRegionArea;
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/**
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* The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process.
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* [Limit: >= 3]
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**/
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public readonly int MaxVertsPerPoly;
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/**
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* Sets the sampling distance to use when generating the detail mesh. (For height detail only.) [Limits: 0 or >=
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* 0.9] [Units: wu]
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**/
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public readonly float DetailSampleDist;
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/**
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* The maximum distance the detail mesh surface should deviate from heightfield data. (For height detail only.)
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* [Limit: >=0] [Units: wu]
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**/
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public readonly float DetailSampleMaxError;
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public readonly RcAreaModification WalkableAreaMod;
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public readonly bool FilterLowHangingObstacles;
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public readonly bool FilterLedgeSpans;
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public readonly bool FilterWalkableLowHeightSpans;
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/** Set to false to disable building detailed mesh **/
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public readonly bool BuildMeshDetail;
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/** The size of the non-navigable border around the heightfield. [Limit: >=0] [Units: vx] **/
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public readonly int BorderSize;
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/** Set of original settings passed in world units */
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public readonly float MinRegionAreaWorld;
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public readonly float MergeRegionAreaWorld;
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public readonly float WalkableHeightWorld;
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public readonly float WalkableClimbWorld;
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public readonly float WalkableRadiusWorld;
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public readonly float MaxEdgeLenWorld;
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/**
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* Non-tiled build configuration
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*/
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public RcConfig(RcPartition partitionType, float cellSize, float cellHeight, float agentHeight, float agentRadius,
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float agentMaxClimb, float agentMaxSlope, int regionMinSize, int regionMergeSize, float edgeMaxLen,
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float edgeMaxError, int vertsPerPoly, float detailSampleDist, float detailSampleMaxError,
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RcAreaModification walkableAreaMod) : this(partitionType, cellSize, cellHeight, agentMaxSlope, true, true, true, agentHeight, agentRadius, agentMaxClimb,
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regionMinSize, regionMergeSize, edgeMaxLen, edgeMaxError, vertsPerPoly, detailSampleDist, detailSampleMaxError,
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walkableAreaMod, true)
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{
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}
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/**
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* Non-tiled build configuration
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*/
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public RcConfig(RcPartition partitionType, float cellSize, float cellHeight, float agentMaxSlope,
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bool filterLowHangingObstacles, bool filterLedgeSpans, bool filterWalkableLowHeightSpans, float agentHeight,
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float agentRadius, float agentMaxClimb, int regionMinSize, int regionMergeSize, float edgeMaxLen, float edgeMaxError,
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int vertsPerPoly, float detailSampleDist, float detailSampleMaxError, RcAreaModification walkableAreaMod,
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bool buildMeshDetail) : this(false, 0, 0, 0, partitionType, cellSize, cellHeight, agentMaxSlope, filterLowHangingObstacles, filterLedgeSpans,
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filterWalkableLowHeightSpans, agentHeight, agentRadius, agentMaxClimb,
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regionMinSize * regionMinSize * cellSize * cellSize, regionMergeSize * regionMergeSize * cellSize * cellSize,
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edgeMaxLen, edgeMaxError, vertsPerPoly, buildMeshDetail, detailSampleDist, detailSampleMaxError, walkableAreaMod)
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{
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// Note: area = size*size in [Units: wu]
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}
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public RcConfig(bool useTiles, int tileSizeX, int tileSizeZ, int borderSize, RcPartition partition,
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float cellSize, float cellHeight, float agentMaxSlope, bool filterLowHangingObstacles, bool filterLedgeSpans,
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bool filterWalkableLowHeightSpans, float agentHeight, float agentRadius, float agentMaxClimb, float minRegionArea,
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float mergeRegionArea, float edgeMaxLen, float edgeMaxError, int vertsPerPoly, bool buildMeshDetail,
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float detailSampleDist, float detailSampleMaxError, RcAreaModification walkableAreaMod)
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{
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UseTiles = useTiles;
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TileSizeX = tileSizeX;
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TileSizeZ = tileSizeZ;
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BorderSize = borderSize;
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Partition = RcPartitionType.Of(partition).Value;
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Cs = cellSize;
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Ch = cellHeight;
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WalkableSlopeAngle = agentMaxSlope;
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WalkableHeight = (int)Math.Ceiling(agentHeight / Ch);
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WalkableHeightWorld = agentHeight;
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WalkableClimb = (int)Math.Floor(agentMaxClimb / Ch);
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WalkableClimbWorld = agentMaxClimb;
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WalkableRadius = (int)Math.Ceiling(agentRadius / Cs);
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WalkableRadiusWorld = agentRadius;
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MinRegionArea = (int)Math.Round(minRegionArea / (Cs * Cs));
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MinRegionAreaWorld = minRegionArea;
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MergeRegionArea = (int)Math.Round(mergeRegionArea / (Cs * Cs));
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MergeRegionAreaWorld = mergeRegionArea;
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MaxEdgeLen = (int)(edgeMaxLen / cellSize);
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MaxEdgeLenWorld = edgeMaxLen;
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MaxSimplificationError = edgeMaxError;
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MaxVertsPerPoly = vertsPerPoly;
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DetailSampleDist = detailSampleDist < 0.9f ? 0 : cellSize * detailSampleDist;
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DetailSampleMaxError = cellHeight * detailSampleMaxError;
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WalkableAreaMod = walkableAreaMod;
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FilterLowHangingObstacles = filterLowHangingObstacles;
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FilterLedgeSpans = filterLedgeSpans;
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FilterWalkableLowHeightSpans = filterWalkableLowHeightSpans;
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BuildMeshDetail = buildMeshDetail;
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}
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public static int CalcBorder(float agentRadius, float cs)
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{
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return 3 + (int)Math.Ceiling(agentRadius / cs);
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}
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}
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} |