forked from mirror/DotRecast
47 lines
2.4 KiB
C#
47 lines
2.4 KiB
C#
/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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Recast4J Copyright (c) 2015 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using DotRecast.Core.Numerics;
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namespace DotRecast.Recast
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{
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/// Represents a polygon mesh suitable for use in building a navigation mesh.
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/// @ingroup recast
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public class RcPolyMesh
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{
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public int[] verts; // The mesh vertices. [Form: (x, y, z) coordinates * #nverts]
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public int[] polys; // Polygon and neighbor data. [Length: #maxpolys * 2 * #nvp]
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public int[] regs; // The region id assigned to each polygon. [Length: #maxpolys]
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public int[] areas; // The area id assigned to each polygon. [Length: #maxpolys]
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public int nverts; // The number of vertices.
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public int npolys; // The number of polygons.
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public int nvp; // The maximum number of vertices per polygon.
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public int maxpolys; // The number of allocated polygons.
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public int[] flags; // The user defined flags for each polygon. [Length: #maxpolys]
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public RcVec3f bmin = new RcVec3f(); // The minimum bounds in world space. [(x, y, z)]
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public RcVec3f bmax = new RcVec3f(); // The maximum bounds in world space. [(x, y, z)]
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public float cs; // The size of each cell. (On the xz-plane.)
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public float ch; // The height of each cell. (The minimum increment along the y-axis.)
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public int borderSize; // The AABB border size used to generate the source data from which the mesh was derived.
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public float maxEdgeError; // The max error of the polygon edges in the mesh.
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}
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} |