DotRecastNetSim/src/DotRecast.Detour.Dynamic/Colliders/CapsuleCollider.cs

55 lines
2.1 KiB
C#

/*
recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System;
using DotRecast.Core;
using DotRecast.Recast;
namespace DotRecast.Detour.Dynamic.Colliders
{
public class CapsuleCollider : AbstractCollider
{
private readonly Vector3f start;
private readonly Vector3f end;
private readonly float radius;
public CapsuleCollider(Vector3f start, Vector3f end, float radius, int area, float flagMergeThreshold) :
base(area, flagMergeThreshold, Bounds(start, end, radius))
{
this.start = start;
this.end = end;
this.radius = radius;
}
public override void Rasterize(Heightfield hf, Telemetry telemetry)
{
RecastFilledVolumeRasterization.RasterizeCapsule(hf, start, end, radius, area, (int)Math.Floor(flagMergeThreshold / hf.ch),
telemetry);
}
private static float[] Bounds(Vector3f start, Vector3f end, float radius)
{
return new float[]
{
Math.Min(start.x, end.x) - radius, Math.Min(start.y, end.y) - radius,
Math.Min(start.z, end.z) - radius, Math.Max(start.x, end.x) + radius, Math.Max(start.y, end.y) + radius,
Math.Max(start.z, end.z) + radius
};
}
}
}