DotRecastNetSim/src/DotRecast.Detour.Extras/Unity/Astar/UnityAStarPathfindingReader.cs

72 lines
3.8 KiB
C#

/*
recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
namespace DotRecast.Detour.Extras.Unity.Astar
{
public class UnityAStarPathfindingReader
{
private const string META_FILE_NAME = "meta.json";
private const string NODE_INDEX_FILE_NAME = "graph_references.binary";
private const string NODE_LINK_2_FILE_NAME = "node_link2.binary";
private const string GRAPH_META_FILE_NAME_PATTERN = "graph{0}.json";
private const string GRAPH_DATA_FILE_NAME_PATTERN = "graph{0}_extra.binary";
private const string GRAPH_CONNECTION_FILE_NAME_PATTERN = "graph{0}_references.binary";
private const int MAX_VERTS_PER_POLY = 3;
private readonly MetaReader metaReader = new MetaReader();
private readonly NodeIndexReader nodeIndexReader = new NodeIndexReader();
private readonly GraphMetaReader graphMetaReader = new GraphMetaReader();
private readonly GraphMeshDataReader graphDataReader = new GraphMeshDataReader();
private readonly GraphConnectionReader graphConnectionReader = new GraphConnectionReader();
private readonly NodeLink2Reader nodeLink2Reader = new NodeLink2Reader();
public GraphData Read(FileStream zipFile)
{
using ZipArchive file = new ZipArchive(zipFile);
// Read meta file and check version and graph type
Meta meta = metaReader.Read(file, META_FILE_NAME);
// Read index to node mapping
int[] indexToNode = nodeIndexReader.Read(file, NODE_INDEX_FILE_NAME);
// Read NodeLink2 data (off-mesh links)
NodeLink2[] nodeLinks2 = nodeLink2Reader.Read(file, NODE_LINK_2_FILE_NAME, indexToNode);
// Read graph by graph
List<GraphMeta> metaList = new List<GraphMeta>();
List<GraphMeshData> meshDataList = new List<GraphMeshData>();
List<List<int[]>> connectionsList = new List<List<int[]>>();
for (int graphIndex = 0; graphIndex < meta.graphs; graphIndex++)
{
GraphMeta graphMeta = graphMetaReader.Read(file, string.Format(GRAPH_META_FILE_NAME_PATTERN, graphIndex));
// First graph mesh data - vertices and polygons
GraphMeshData graphData = graphDataReader.Read(file,
string.Format(GRAPH_DATA_FILE_NAME_PATTERN, graphIndex), graphMeta, MAX_VERTS_PER_POLY);
// Then graph connection data - links between nodes located in both the same tile and other tiles
List<int[]> connections = graphConnectionReader.Read(file,
string.Format(GRAPH_CONNECTION_FILE_NAME_PATTERN, graphIndex), meta, indexToNode);
metaList.Add(graphMeta);
meshDataList.Add(graphData);
connectionsList.Add(connections);
}
return new GraphData(meta, indexToNode, nodeLinks2, metaList, meshDataList, connectionsList);
}
}
}