DotRecastNetSim/src/DotRecast.Detour.Crowd
ikpil f29fefb149 rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
..
Tracking rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
Crowd.cs rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
CrowdAgent.cs rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
CrowdAgentAnimation.cs rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
CrowdAgentParams.cs C# style function name 2023-05-05 08:44:48 +09:00
CrowdAgentState.cs move enum 2023-05-07 18:15:22 +09:00
CrowdConfig.cs reformat 2023-03-17 01:48:49 +09:00
CrowdNeighbour.cs move class 2023-05-07 18:10:20 +09:00
CrowdTelemetry.cs preventing name conflicts 2023-05-06 11:44:57 +09:00
DotRecast.Detour.Crowd.csproj move ObstacleAvoidanceParams 2023-04-23 14:15:45 +09:00
IsectRaySegResult.cs heap memory optimization 2023-05-03 00:11:45 +09:00
LocalBoundary.cs rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
MoveRequestState.cs move enum 2023-05-07 18:15:22 +09:00
ObstacleAvoidanceParams.cs move ObstacleAvoidanceParams 2023-04-23 14:15:45 +09:00
ObstacleAvoidanceQuery.cs rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
ObstacleCircle.cs rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
ObstacleSegment.cs rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
PathCorridor.cs rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
PathQuery.cs rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
PathQueryResult.cs reformat 2023-03-17 01:48:49 +09:00
PathQueue.cs rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
ProximityGrid.cs remove unused function 2023-05-14 12:20:08 +09:00
Segment.cs rename Vector3f, Vector2f -> RcVec3f, RcVec2f 2023-06-03 21:47:26 +09:00
SweepCircleCircleResult.cs heap memory optimization 2023-05-03 00:11:45 +09:00