DotRecastNetSim/src/DotRecast.Detour/DtPolyDetail.cs

46 lines
1.8 KiB
C#

/*
Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
namespace DotRecast.Detour
{
/** Defines the location of detail sub-mesh data within a dtMeshTile. */
public readonly struct DtPolyDetail
{
/** The offset of the vertices in the MeshTile::detailVerts array. */
public readonly int vertBase;
/** The offset of the triangles in the MeshTile::detailTris array. */
public readonly int triBase;
/** The number of vertices in the sub-mesh. */
public readonly int vertCount;
/** The number of triangles in the sub-mesh. */
public readonly int triCount;
public DtPolyDetail(int vertBase, int triBase, int vertCount, int triCount)
{
this.vertBase = vertBase;
this.triBase = triBase;
this.vertCount = vertCount;
this.triCount = triCount;
}
}
}