This package is used for code generation of bhl2 bindings for C# using Twig templates Here the example of bindings declaration: func Debug( @bhl_native_prefix:BitGames.Logs.Log.Debug(..) msg : string ) func Error( @bhl_native_prefix:BitGames.Logs.Log.Error(..) msg : string ) func Time( @bhl_native_prefix:Time.time ) : float struct Vector2 @bhl_native_class:Vector2 @bhl_custom_rw x : float y : float magnitude : float @bhl_set:0 sqrMagnitude : float @bhl_set:0 normalized : Vector2 @bhl_set:0 func Mult( @bhl_bin_op:"*" @bhl_static self : Vector2 v : float ) : Vector2 end Usage example: $twig = \bhl_bind\get_twig(); $meta = \bhl_bind\prepare_meta($meta); file_put_contents('autobind.cs', $twig->render("codegen_autobind.twig", [ 'imports' => ['UnityEngine'], 'register_class' => 'BHL_AutoBindings', 'meta' => $meta ] ) );