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Details
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.gitea/workflows | ||
src | ||
tpl | ||
.gitignore | ||
CHANGELOG.md | ||
README.md | ||
composer.json |
README.md
This package is used for code generation of bhl2 bindings for C# using Twig templates
Here the example of bindings declaration:
func Debug(
@bhl_native_prefix:BitGames.Logs.Log.Debug(..)
msg : string
)
func Error(
@bhl_native_prefix:BitGames.Logs.Log.Error(..)
msg : string
)
func Time(
@bhl_native_prefix:Time.time
) : float
struct Vector2
@bhl_native_class:Vector2 @bhl_custom_rw
x : float
y : float
magnitude : float @bhl_set:0
sqrMagnitude : float @bhl_set:0
normalized : Vector2 @bhl_set:0
func Mult(
@bhl_bin_op:"*" @bhl_static
self : Vector2
v : float
) : Vector2
end
Usage example:
$twig = \bhl_bind\get_twig();
$meta = \bhl_bind\prepare_meta($meta);
file_put_contents('autobind.cs',
$twig->render("codegen_autobind.twig",
[
'imports' => ['UnityEngine'],
'register_class' => 'BHL_AutoBindings',
'meta' => $meta
]
)
);