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Adding more flexible support for plugins
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README.md

This package is used for code generation of bhl2 bindings for C# using Twig templates

Here the example of bindings declaration:

func Debug(
  @bhl_native_prefix:BitGames.Logs.Log.Debug(..)
  msg : string
)

func Error(
  @bhl_native_prefix:BitGames.Logs.Log.Error(..)
  msg : string
)

func Time(
  @bhl_native_prefix:Time.time
) : float

struct Vector2
  @bhl_native_class:Vector2 @bhl_custom_rw

  x : float
  y : float

  magnitude     : float @bhl_set:0
  sqrMagnitude  : float @bhl_set:0
  normalized    : Vector2 @bhl_set:0

  func Mult(
    @bhl_bin_op:"*" @bhl_static
    self : Vector2
    v : float
  ) : Vector2
end

Usage example:

$twig = \bhl_bind\get_twig();
$meta = \bhl_bind\prepare_meta($meta);

file_put_contents('autobind.cs', 
  $twig->render("codegen_autobind.twig", 
    [
     'imports' => ['UnityEngine'], 
     'register_class' => 'BHL_AutoBindings',
     'meta' => $meta
    ]
  )
);