Initial commit
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tags
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# Change Log
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/)
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and this project adheres to [Semantic Versioning](http://semver.org/).
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## [1.0.0] - 2023-01-25
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Release
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This package is used for code generation of C# meta structs for LeoECS using Twig templates
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# Example:
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ecs.meta
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```
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struct TestComponent
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@bhl_ecs_component @ecs_gen_component @ecs_gen_authoring @ecs_serializable
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pos : Vector3
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fwd : Vector3
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width : float
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length : float
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end
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```
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This will automatically generate serializable TestComponent struct and TestComponentAuthoringComponent monobehaviour class
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to be added on game object.
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# Tags:
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@ecs_gen_component - generates C# component
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@ecs_gen_authoring - generates authoring monobehaviour to be added on game object
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@ecs_serializable - makes component editable in inspector
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@ecs_tag - marks component tag
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{
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"name": "bit/metagen_cs_ecs",
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"description": "C# Leo ECS codgen support from meta descriptions",
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"homepage": "https://git.bit5.ru/bit/metagen_cs_ecs",
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"require": {
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"php": ">=7.4",
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"twig/twig" : "v3.4.3",
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"bit/metagen" : "^v2.0.2",
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"bit/metagen_cs" : "^v1.0.5",
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"bit/taskman_helpers" : "^v1.0.6"
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},
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"autoload": {
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"files": [
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"src/codegen.inc.php"
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]
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}
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}
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<?php
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namespace metagen_cs_ecs;
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function supported_tokens()
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{
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return [
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'ecs_serializable',
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'ecs_gen_component',
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'ecs_gen_authoring',
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'ecs_tag',
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];
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}
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function get_twig_inc()
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{
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return __DIR__ ."/../tpl";
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}
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function generate_ecs_components(\mtgMetaInfo $meta)
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{
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global $GAME_ROOT;
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$twig = \metagen_cs\get_twig(array(get_twig_inc()));
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$twig->setCache($GAME_ROOT . "/build/twig/metagen_cs_ecs");
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$gen_components = new \mtgMetaInfo();
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$lock_file = "$GAME_ROOT/unity/Packages/metagen_autogen/Runtime/code/ecs/ecs.lock";
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foreach ($meta->getUnits() as $unit)
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{
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if(!$unit->object->hasToken('ecs_gen_component') || !($unit->object instanceof \mtgUserType))
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continue;
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$gen_components->addUnit($unit);
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}
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if(!\taskman\need_to_regen($lock_file, get_meta_units_files($gen_components)))
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{
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return;
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}
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\taskman\rrmdir("$GAME_ROOT/unity/Packages/metagen_autogen/Runtime/code/ecs/");
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\taskman\ensure_write($lock_file, "");
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touch($lock_file);
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foreach ($gen_components->getUnits() as $unit)
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{
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$unit_name = $unit->object->getName();
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$filePath = str_replace(".", "/", $unit_name);
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$file = "$GAME_ROOT/unity/Packages/metagen_autogen/Runtime/code/ecs/$filePath.cs";
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$name_components = explode('.', $unit_name);
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$class_name = end($name_components);
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if($class_name != $unit_name)
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$namespace = str_replace(".$class_name", "", $unit_name);
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else
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$namespace = "";
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// Костыль. Убрать, когда будет поддержка namespace в bhl_bind
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if(empty($namespace))
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$namespace = "ecs";
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\taskman\ensure_write_if_differs(
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$file,
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$twig->render('codegen_ecs_component.twig', [
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'namespace' => $namespace,
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'class_name' => $class_name,
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'obj' => $unit->object,
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'imports' => [
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'System.Collections',
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'System.Collections.Generic',
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'System',
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'BitGames',
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'BitGames.Autogen',
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'UnityEngine',
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'bhl',
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'Leopotam.Ecs'
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],
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])
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);
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$file_authoring = "$GAME_ROOT/unity/Packages/metagen_autogen/Runtime/code/ecs/{$filePath}AuthoringComponent.cs";
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if($unit->object->hasToken('ecs_gen_authoring'))
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{
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\taskman\ensure_write_if_differs(
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$file_authoring,
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$twig->render('codegen_ecs_authoring.twig', [
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'namespace' => $namespace,
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'class_name' => $class_name,
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'obj' => $unit->object
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])
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);
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}
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}
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}
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function get_meta_units_files(\mtgMetaInfo $meta)
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{
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$files = array();
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foreach($meta->getUnits() as $u)
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$files[$u->file] = true;
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return array_keys($files);
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}
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{% if namespace != "" ~%}
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namespace {{namespace}}
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{
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{% endif %}
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public partial class {{class_name}}AuthoringComponent : BitGames.RND.EntityConversion.EntityAuthoringComponent<{{obj.name}}>
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{
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} // {{obj.name}}
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{% if namespace != "" ~%}
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} // namespace {{namespace}}
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{% endif %}
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{%- for imp in imports ~%}
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using {{imp}};
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{%- endfor ~%}
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{%- import "macro_ecs.twig" as macro_ecs -%}
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{% if namespace != "" ~%}
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namespace {{namespace}}
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{
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{% endif %}
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{% if has_token(obj, 'ecs_serializable') %}
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[System.Serializable]
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{% endif %}
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{% apply trim('\n:, ', 'right') %}
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public partial struct {{class_name}} :
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{% if has_token(obj, 'ecs_tag') %} Leopotam.Ecs.IEcsIgnoreInFilter,{% endif %}
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{% endapply %}
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{
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{% for field in obj.getfields %}
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{{macro_ecs.ecs_component_field(obj, field)}}
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{% endfor %}
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} // {{obj.name}}
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{% if namespace != "" ~%}
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} // namespace {{namespace}}
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{% endif %}
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{%- macro ecs_component_field(obj, field) -%}
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public {{field.type}} {{field.name}};
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{%- endmacro -%}
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