Обновить README.md

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Pavel Shevaev 2024-04-12 13:22:19 +03:00
parent 7aa8ba4cc0
commit 2db9f91cde
1 changed files with 29 additions and 5 deletions

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@ -154,7 +154,7 @@ task('setup_env', ['always' => true],
It's possible to specify miscellaneous build properties to setup a proper build environment conditions. There's a set of routines which provides taskman for properties manipulation.
### Setting a property
#### Setting a property
Use **set** built-in function:
@ -168,7 +168,7 @@ task('setup_env', ['always' => true],
});
```
### Setting a property only if it's not already set
#### Setting a property only if it's not already set
Use **setor** built-in function. Property will be set only if it's not set some where before. It's a convenient pattern to have a default set of properties which can be overriden by the environment properties included from an external script.
@ -182,7 +182,7 @@ task('setup_env', ['always' => true],
});
```
### Getting a property
#### Getting a property
Use **get** built-in function:
@ -196,7 +196,7 @@ task('build_ios',
});
```
### Getting a property or some default value
#### Getting a property or some default value
Use **getor** built-in function:
@ -209,3 +209,27 @@ task('build_ios',
shell("xcode build app " . getor("IOS_APP_ID", "3232232"));
});
```
#### Listing all build properties
To list all defined build properties one should use the **props** task:
```
./gamectl props
***** task 'props' start *****
Available props:
---------------------------------
UNITY_ASSETS_DIR : '/Users/ps/dev/skeletor//unity/Assets/'
---------------------------------
GAME_COMPANY_NAME : 'Black Hole Light'
***** task 'props' done(0.11/0.11 sec.) *****
***** All done (0.11 sec.) *****
```
You can filter properties you want to get information about by a partial match as follows:
```
./gamectl props FOO
```