taskman_bhl/bhl.inc.php

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<?php
namespace taskman;
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use Exception;
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task('bhl_clean', function()
{
bhl_clean();
});
task('bhl_clean_cache', function()
{
bhl_clean_cache();
});
task('bhl_callstack', ['alias' => 'bhc'], function(array $args)
{
global $GAME_ROOT;
if(count($args) < 1)
{
echo "Usage: ./gamectl bhl_callstack \"<callstack>\"";
return;
}
$items = explode("\n", $args[0]);
foreach($items as $item)
{
$item = trim($item);
if(!$item)
continue;
if(preg_match('~(\d+)\s+\(\)\s+\(at (\d+):(\d+)\)~', $item, $m))
{
$func_hash = (int)$m[1];
$file_hash = (int)$m[2];
$line_num = (int)$m[3];
$func_name = key(bhl_find_name_hash($func_hash));
$file_name = bhl_find_module($file_hash);
if(!$file_name)
$file_name = "?";
else
$file_name = normalize_path($file_name, true);
echo ($func_name ? $func_name : $func_hash) . "() in $file_name@$line_num \n";
}
}
});
task('bhl_callstack_file', function(array $args)
{
global $GAME_ROOT;
if(count($args) < 1)
{
echo "Usage: ./gamectl bhl_callstack_file \"<path_to_callstack_file>\"";
return;
}
$callstack = ensure_read($args[0]);
run('bhl_callstack', [$callstack]);
});
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task('bhl_find_module', function(array $args)
{
if(count($args) < 1)
{
echo "Usage: ./gamectl bhl_find_module <mod_id>";
return;
}
$mod_id = (int)$args[0];
$bhl_file = bhl_find_module($mod_id);
if($bhl_file)
echo "Found '$bhl_file'\n";
});
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function bhl_find_name_hash($hash)
{
global $GAME_ROOT;
$result = array();
$files = scan_files_rec(array(config_base_dir()), array('bhl'));
foreach($files as $file)
{
$cont = file_get_contents($file);
if(preg_match_all('/(\w+)/', $cont, $ms))
{
foreach($ms[1] as $name)
{
$name = trim($name, '"');
$var_hash = crc32($name) & 0xFFFFFFF;
if($var_hash === $hash)
{
if(!isset($result[$name]))
$result[$name] = array();
$result[$name][$file] = true;
}
}
}
}
return $result;
}
function bhl_find_module($mod_id)
{
global $GAME_ROOT;
$files = scan_files_rec(array(config_base_dir()), array('.bhl'));
$conf_dir = normalize_path(config_base_dir(), true);
foreach($files as $bhl_file)
{
$module_path = str_replace($conf_dir, '', $bhl_file);
$module_path = ltrim(substr($module_path, 0, strlen($module_path)-4), '/');
if(crc32($module_path) === $mod_id)
return $bhl_file;
}
}
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function bhl_proj_file()
{
return getor('BHL_PROJ_FILE', config_base_dir() . '/bhl.proj');
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}
function bhl_proj()
{
global $GAME_ROOT;
static $proj;
if(!$proj)
{
$proj_file = bhl_proj_file();
$proj = json_decode(ensure_read($proj_file));
if(!$proj)
throw new Exception("Bad bhl project file: $proj_file");
foreach($proj->src_dirs as $k => $v)
$proj->src_dirs[$k] = _bhl_make_abs_path($proj_file, $v);
foreach($proj->bindings_sources as $k => $v)
$proj->bindings_sources[$k] = _bhl_make_abs_path($proj_file, $v);
$proj->bindings_dll= _bhl_make_abs_path($proj_file, $proj->bindings_dll);
foreach($proj->postproc_sources as $k => $v)
$proj->postproc_sources[$k] = _bhl_make_abs_path($proj_file, $v);
$proj->postproc_dll= _bhl_make_abs_path($proj_file, $proj->postproc_dll);
$proj->result_file = _bhl_make_abs_path($proj_file, $proj->result_file);
$proj->error_file = _bhl_make_abs_path($proj_file, $proj->error_file);
$proj->tmp_dir = _bhl_make_abs_path($proj_file, $proj->tmp_dir);
}
return $proj;
}
function _bhl_make_abs_path($proj_file, $path)
{
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if($path && $path[0] == '.')
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return dirname($proj_file) . '/' . $path;
else
return $path;
}
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function bhl_result_file()
{
global $GAME_ROOT;
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return bhl_proj()->result_file;
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}
function bhl_dir()
{
global $GAME_ROOT;
return "$GAME_ROOT/composer/vendor/bit/bhl";
}
function bhl_shell($cmd, &$ret_var, &$ret_out)
{
$prev_path = mono_try_override_path();
try
{
shell_try(bhl_dir()."/bhl $cmd", $ret_var, $ret_out);
}
finally
{
mono_try_restore_path($prev_path);
}
}
function bhl_shell_ensure($cmd)
{
bhl_shell($cmd, $ret_var, $ret_out);
if($ret_var !== 0)
throw new Exception("Error executing shell cmd: $ret_var");
}
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function bhl_run($debug = true, $force = false, $exit_on_err = true)
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{
global $GAME_ROOT;
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$result_file = bhl_proj()->result_file;
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if($force || need_to_regen($result_file, scan_files_rec(bhl_proj()->src_dirs, array('.bhl'))))
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{
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bhl_shell("compile -p " . bhl_proj_file() . " " .
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($debug ? " -d" : "") . " " .
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($force || !getor("BHL_USE_CACHE", true) ? " -C" : ""),
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$ret_var, $ret_out
);
if($ret_var != 0)
{
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bhl_handle_error_result($ret_out, bhl_proj()->error_file, $exit_on_err);
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if(!$exit_on_err)
return false;
}
else
echo "BHL BUNDLE: total " . kb_len(filesize($result_file)) . "\n";
}
@touch($result_file);
}
function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
{
if(!is_file($err_file))
{
stderr("Something went wrong: " . (is_array($ret_out) ? implode("\n", $ret_out) : "????"));
if($exit)
exit(1);
}
$history = array();
$err_lines = file($err_file);
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$err_count = 0;
foreach($err_lines as $err)
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{
$jerr = json_decode($err);
if(!$jerr)
{
stderr("Something went wrong, bhl error is in invalid format: $err\n");
continue;
}
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$file = $jerr->file;
//let's show only one error per file's line
if(isset($history[$file.$jerr->line]))
continue;
$history[$file.$jerr->line] = true;
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++$err_count;
stderr("BHL ERROR (#$err_count): " . $jerr->error . " \nin '$file', line {$jerr->line}\n");
if(file_exists($file))
stderr(bhl_show_position($jerr->line, $jerr->column, file($file)) . "\n");
}
if($err_lines && $exit)
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exit(1);
}
function bhl_clean()
{
bhl_clean_cache();
bhl_shell_ensure("clean");
}
function bhl_clean_cache()
{
ensure_rm(bhl_proj()->tmp_dir);
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}
function bhl_show_position($line, $row, array $lines)
{
if($line > 0 && $line <= count($lines))
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{
//handling tabs
$hint = str_replace("\t", " ", $lines[$line-1]);
for($c=0;$c<$row;++$c)
{
if($lines[$line-1][$c] === "\t")
$hint .= "----";
else
$hint .= "-";
}
$hint .= "^";
return $hint;
}
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else
return "??? @($line:$row)";
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}
function bhl_line_row_to_pos($file, $line, $row)
{
$pos = 0;
$lines = file($file);
//something went wrong
if($line <= 0 || $line > count($lines))
return null;
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for($i=0;$i<($line-1);++$i)
$pos += strlen($lines[$i]);
$pos += $row;
return $pos;
}