taskman_bhl/bhl.inc.php

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<?php
namespace taskman;
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use Exception;
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task('bhl_clean', function()
{
bhl_clean();
});
task('bhl_clean_cache', function()
{
bhl_clean_cache();
});
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function bhl_build_dll($mcs_bin)
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{
global $GAME_ROOT;
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$dll_file = get("UNITY_ASSETS_DIR")."/Plugins/game_bhl.dll";
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bhl_shell_ensure("build_back_dll $mcs_bin $dll_file " . (is_dev() ? '-debug' : ''));
return $dll_file;
}
task('bhl_try', function($args = [])
{
global $GAME_ROOT;
$all_files = array($args[0]);
$bhl_inc_dir = config_base_dir();
$res_file = "$GAME_ROOT/build/bhl.try";
bhl_run_ex(
$bhl_inc_dir,
$all_files,
$res_file,
false/*not debug*/,
true/*force*/
);
});
task('bhl_callstack', ['alias' => 'bhc'], function(array $args)
{
global $GAME_ROOT;
if(count($args) < 1)
{
echo "Usage: ./gamectl bhl_callstack \"<callstack>\"";
return;
}
$items = explode("\n", $args[0]);
foreach($items as $item)
{
$item = trim($item);
if(!$item)
continue;
if(preg_match('~(\d+)\s+\(\)\s+\(at (\d+):(\d+)\)~', $item, $m))
{
$func_hash = (int)$m[1];
$file_hash = (int)$m[2];
$line_num = (int)$m[3];
$func_name = key(bhl_find_name_hash($func_hash));
$file_name = bhl_find_module($file_hash);
if(!$file_name)
$file_name = "?";
else
$file_name = normalize_path($file_name, true);
echo ($func_name ? $func_name : $func_hash) . "() in $file_name@$line_num \n";
}
}
});
task('bhl_callstack_file', function(array $args)
{
global $GAME_ROOT;
if(count($args) < 1)
{
echo "Usage: ./gamectl bhl_callstack_file \"<path_to_callstack_file>\"";
return;
}
$callstack = ensure_read($args[0]);
run('bhl_callstack', [$callstack]);
});
function bhl_find_name_hash($hash)
{
global $GAME_ROOT;
$result = array();
$files = scan_files_rec(array(config_base_dir()), array('bhl'));
foreach($files as $file)
{
$cont = file_get_contents($file);
if(preg_match_all('/(\w+)/', $cont, $ms))
{
foreach($ms[1] as $name)
{
$name = trim($name, '"');
$var_hash = crc32($name) & 0xFFFFFFF;
if($var_hash === $hash)
{
if(!isset($result[$name]))
$result[$name] = array();
$result[$name][$file] = true;
}
}
}
}
return $result;
}
task('bhl_find_module', function(array $args)
{
if(count($args) < 1)
{
echo "Usage: ./gamectl bhl_find_module <mod_id>";
return;
}
$mod_id = (int)$args[0];
$bhl_file = bhl_find_module($mod_id);
if($bhl_file)
echo "Found '$bhl_file'\n";
});
function bhl_find_module($mod_id)
{
global $GAME_ROOT;
$files = scan_files_rec(array(config_base_dir()), array('.bhl'));
$conf_dir = normalize_path(config_base_dir(), true);
foreach($files as $bhl_file)
{
$module_path = str_replace($conf_dir, '', $bhl_file);
$module_path = ltrim(substr($module_path, 0, strlen($module_path)-4), '/');
if(crc32($module_path) === $mod_id)
return $bhl_file;
}
}
function bhl_result_file()
{
global $GAME_ROOT;
return "$GAME_ROOT/build/ext_config/bhl.bytes";
}
function bhl_dir()
{
global $GAME_ROOT;
return "$GAME_ROOT/composer/vendor/bit/bhl";
}
function bhl_shell($cmd, &$ret_var, &$ret_out)
{
$prev_path = mono_try_override_path();
try
{
shell_try(bhl_dir()."/bhl $cmd", $ret_var, $ret_out);
}
finally
{
mono_try_restore_path($prev_path);
}
}
function bhl_shell_ensure($cmd)
{
bhl_shell($cmd, $ret_var, $ret_out);
if($ret_var !== 0)
throw new Exception("Error executing shell cmd: $ret_var");
}
function bhl_run($debug = true, $force = false, $check_deps = true, $exit_on_err = true)
{
global $GAME_ROOT;
$bhl_inc_dir = config_base_dir();
$all_files = scan_files_rec(array(config_base_dir()), array('.bhl'));
$res_file = bhl_result_file();
_bhl_shuffle_files($all_files);
$res_file = bhl_result_file();
$res = bhl_run_ex($bhl_inc_dir, $all_files, $res_file, $debug, $force, $check_deps, $exit_on_err);
return $res;
}
function _bhl_shuffle_files(&$files)
{
shuffle($files);
}
function bhl_run_ex($bhl_inc_dir, array $bhl_files, $result_file, $debug = true, $force = false, $check_deps = true, $exit_on_err = true)
{
global $GAME_ROOT;
ensure_mkdir("$GAME_ROOT/build");
$post_proc_file = "$GAME_ROOT/build/bhl.post.".crc32($result_file);
$err_file = "$GAME_ROOT/build/bhl.error";
ensure_rm($err_file);
$user_sources = array(
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get("UNITY_ASSETS_DIR")."/Scripts/bhl/register.cs",
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"$GAME_ROOT/dll_src/bhl/autobind.cs",
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get("UNITY_ASSETS_DIR")."/Scripts/bhl/autobind.cs"
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);
$postproc_sources = array(
"$GAME_ROOT/dll_src/bhl/postproc.cs",
);
$bhl_deps = $bhl_files;
$bhl_deps = array_merge($bhl_deps, $user_sources);
$bhl_deps = array_merge($bhl_deps, $postproc_sources);
$bhl_deps = array_merge($bhl_deps, scan_files_rec(array(bhl_dir()), array(".cs")));
if($force || need_to_regen($result_file, $bhl_deps) || need_to_regen($post_proc_file, $bhl_deps))
{
$bhl_file_list = "$GAME_ROOT/build/bhl/file_list.tmp";
ensure_write($bhl_file_list, implode("\n", $bhl_files));
putenv("POSTPROC_PROJ_ROOT=$GAME_ROOT");
putenv("POSTPROC_RESULT=$post_proc_file");
if($force)
putenv("POSTPROC_FORCE=1");
$bhl_dir = bhl_dir();
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bhl_shell("compile " .
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"--user-sources=".implode(",",$user_sources)." --postproc-sources=".implode(",",$postproc_sources)." " .
"--dir=$bhl_inc_dir --files=$bhl_file_list --result=$result_file " .
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"--tmp-dir=$GAME_ROOT/build/bhl/ " .
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"--error=$GAME_ROOT/build/bhl.error " .
"--deterministic " .
"--threads=" . (is_win() ? 1 : 4) . " " .
($debug ? " -d" : "") . " " .
($force ? " -C" : "") . " ".
(!$check_deps ? " -N" : "") . " ",
$ret_var, $ret_out
);
if($ret_var != 0)
{
bhl_handle_error_result($ret_out, $err_file, $exit_on_err);
if(!$exit_on_err)
return false;
}
else
echo "BHL BUNDLE: total " . kb_len(filesize($result_file)) . "\n";
}
@touch($result_file);
@touch($post_proc_file);
$res = bhl_ast_post_proc($result_file, $post_proc_file);
return $res;
}
function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
{
if(!is_file($err_file))
{
stderr("Something went wrong: " . (is_array($ret_out) ? implode("\n", $ret_out) : "????"));
if($exit)
exit(1);
}
$err = file_get_contents($err_file);
$jerr = json_decode($err);
if(!$jerr)
{
stderr("Something went wrong, bhl error is in invalid format: $err");
if($exit)
exit(1);
}
$file = $jerr->file;
stderr("BHL ERROR: \n" .
$jerr->error .
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" \nin '$file', line {$jerr->line}\n");
stderr(bhl_show_position($jerr->line, $jerr->column, file($file)) . "\n");
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if($exit)
exit(1);
}
class BhlAstProcResult
{
var $res_file;
var $func2assets_deep = array();
var $func2refs_deep = array();
}
function bhl_ast_post_proc($res_file, $post_proc_file)
{
$res = new BhlAstProcResult();
$res->res_file = $res_file;
$data = config_msgpack_unpack(ensure_read($post_proc_file));
if(!$data)
return $res;
$func2assets = $data[0];
foreach($func2assets as $item)
{
list($func1, $func2, $assets) = $item;
$func = ($func2 << 31) | $func1;
$res->func2assets_deep[$func] = array_flip($assets);
}
$func2crefs = $data[1];
foreach($func2crefs as $item)
{
list($func1, $func2, $crefs) = $item;
$func = ($func2 << 31) | $func1;
$res->func2refs_deep[$func] = array_flip($crefs);
}
return $res;
}
function bhl_clean()
{
global $GAME_ROOT;
$files = scan_files_rec(array(config_base_dir()), array('js', 'gen.bhl'));
foreach($files as $file)
{
$is_conf = strpos($file, '.gen.bhl') === false;
if($is_conf)
{
//skipping .def.js files
if(strpos($file, '.def.js') !== false)
continue;
@touch($file);
}
else if(!$is_conf)
{
ensure_rm($file);
}
}
bhl_clean_cache();
bhl_shell_ensure("clean");
}
function bhl_clean_cache()
{
global $GAME_ROOT;
ensure_rm("$GAME_ROOT/build/bhl/");
}
function bhl_show_position($line, $row, array $lines)
{
if($line < count($lines))
{
$txt = $lines[$line-1];
$c = str_repeat('-', $row);
return "{$txt}{$c}^";
}
//weird special case
else if($line-1 == count($lines))
{
$txt = $lines[count($lines)-1];
$c = str_repeat('-', $row);
return "{$txt}{$c}^";
}
else
return "???";
}
function bhl_get_past_input($c, $in, $context_chars)
{
$past = substr($in, 0, $c+1);
return (strlen($past) > $context_chars ? '...' : '') . substr($past, -$context_chars);
}
function bhl_get_upcoming_input($c, $in, $context_chars)
{
$next = substr($in, $c+1);
return substr($next, 0, $context_chars) . (strlen($next) > $context_chars ? '...' : '');
}
function bhl_line_row_to_pos($file, $line, $row)
{
$pos = 0;
$lines = file($file);
//something went wrong
if(count($lines) < $line)
return null;
for($i=0;$i<($line-1);++$i)
$pos += strlen($lines[$i]);
$pos += $row;
return $pos;
}