425 lines
9.2 KiB
PHP
425 lines
9.2 KiB
PHP
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<?php
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namespace taskman;
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task('bhl_clean', function()
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{
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bhl_clean();
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});
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task('bhl_clean_cache', function()
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{
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bhl_clean_cache();
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});
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function bhl_build_dll()
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{
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global $GAME_ROOT;
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$mcs_bin = mono_mcs_bin();
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$dll_file = "$GAME_ROOT/unity/Assets/Plugins/game_bhl.dll";
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bhl_shell_ensure("build_back_dll $mcs_bin $dll_file " . (is_dev() ? '-debug' : ''));
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return $dll_file;
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}
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task('bhl_try', function($args = [])
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{
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global $GAME_ROOT;
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$all_files = array($args[0]);
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$bhl_inc_dir = config_base_dir();
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$res_file = "$GAME_ROOT/build/bhl.try";
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bhl_run_ex(
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$bhl_inc_dir,
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$all_files,
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$res_file,
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false/*not debug*/,
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true/*force*/
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);
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});
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task('bhl_callstack', ['alias' => 'bhc'], function(array $args)
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{
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global $GAME_ROOT;
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if(count($args) < 1)
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{
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echo "Usage: ./gamectl bhl_callstack \"<callstack>\"";
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return;
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}
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$items = explode("\n", $args[0]);
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foreach($items as $item)
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{
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$item = trim($item);
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if(!$item)
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continue;
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if(preg_match('~(\d+)\s+\(\)\s+\(at (\d+):(\d+)\)~', $item, $m))
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{
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$func_hash = (int)$m[1];
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$file_hash = (int)$m[2];
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$line_num = (int)$m[3];
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$func_name = key(bhl_find_name_hash($func_hash));
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$file_name = bhl_find_module($file_hash);
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if(!$file_name)
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$file_name = "?";
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else
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$file_name = normalize_path($file_name, true);
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echo ($func_name ? $func_name : $func_hash) . "() in $file_name@$line_num \n";
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}
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}
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});
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task('bhl_callstack_file', function(array $args)
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{
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global $GAME_ROOT;
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if(count($args) < 1)
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{
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echo "Usage: ./gamectl bhl_callstack_file \"<path_to_callstack_file>\"";
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return;
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}
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$callstack = ensure_read($args[0]);
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run('bhl_callstack', [$callstack]);
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});
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function bhl_find_name_hash($hash)
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{
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global $GAME_ROOT;
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$result = array();
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$files = scan_files_rec(array(config_base_dir()), array('bhl'));
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foreach($files as $file)
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{
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$cont = file_get_contents($file);
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if(preg_match_all('/(\w+)/', $cont, $ms))
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{
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foreach($ms[1] as $name)
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{
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$name = trim($name, '"');
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$var_hash = crc32($name) & 0xFFFFFFF;
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if($var_hash === $hash)
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{
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if(!isset($result[$name]))
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$result[$name] = array();
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$result[$name][$file] = true;
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}
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}
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}
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}
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return $result;
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}
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task('bhl_find_module', function(array $args)
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{
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if(count($args) < 1)
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{
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echo "Usage: ./gamectl bhl_find_module <mod_id>";
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return;
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}
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$mod_id = (int)$args[0];
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$bhl_file = bhl_find_module($mod_id);
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if($bhl_file)
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echo "Found '$bhl_file'\n";
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});
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function bhl_find_module($mod_id)
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{
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global $GAME_ROOT;
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$files = scan_files_rec(array(config_base_dir()), array('.bhl'));
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$conf_dir = normalize_path(config_base_dir(), true);
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foreach($files as $bhl_file)
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{
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$module_path = str_replace($conf_dir, '', $bhl_file);
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$module_path = ltrim(substr($module_path, 0, strlen($module_path)-4), '/');
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if(crc32($module_path) === $mod_id)
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return $bhl_file;
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}
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}
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function bhl_result_file()
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{
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global $GAME_ROOT;
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return "$GAME_ROOT/build/ext_config/bhl.bytes";
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}
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function bhl_dir()
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{
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global $GAME_ROOT;
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return "$GAME_ROOT/composer/vendor/bit/bhl";
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}
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function bhl_shell($cmd, &$ret_var, &$ret_out)
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{
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$prev_path = mono_try_override_path();
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try
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{
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shell_try(bhl_dir()."/bhl $cmd", $ret_var, $ret_out);
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}
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finally
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{
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mono_try_restore_path($prev_path);
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}
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}
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function bhl_shell_ensure($cmd)
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{
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bhl_shell($cmd, $ret_var, $ret_out);
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if($ret_var !== 0)
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throw new Exception("Error executing shell cmd: $ret_var");
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}
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function bhl_run($debug = true, $force = false, $check_deps = true, $exit_on_err = true)
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{
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global $GAME_ROOT;
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$bhl_inc_dir = config_base_dir();
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$all_files = scan_files_rec(array(config_base_dir()), array('.bhl'));
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$res_file = bhl_result_file();
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_bhl_shuffle_files($all_files);
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$res_file = bhl_result_file();
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$res = bhl_run_ex($bhl_inc_dir, $all_files, $res_file, $debug, $force, $check_deps, $exit_on_err);
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return $res;
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}
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function _bhl_shuffle_files(&$files)
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{
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shuffle($files);
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}
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function bhl_run_ex($bhl_inc_dir, array $bhl_files, $result_file, $debug = true, $force = false, $check_deps = true, $exit_on_err = true)
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{
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global $GAME_ROOT;
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ensure_mkdir("$GAME_ROOT/build");
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$post_proc_file = "$GAME_ROOT/build/bhl.post.".crc32($result_file);
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$err_file = "$GAME_ROOT/build/bhl.error";
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ensure_rm($err_file);
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$user_sources = array(
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"$GAME_ROOT/unity/Assets/Scripts/bhl/register.cs",
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"$GAME_ROOT/dll_src/bhl/autobind.cs",
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"$GAME_ROOT/unity/Assets/Scripts/bhl/autobind.cs"
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);
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$postproc_sources = array(
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"$GAME_ROOT/dll_src/bhl/postproc.cs",
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"$GAME_ROOT/dll_src/bhl/result.cs"
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);
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$bhl_deps = $bhl_files;
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$bhl_deps = array_merge($bhl_deps, $user_sources);
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$bhl_deps = array_merge($bhl_deps, $postproc_sources);
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$bhl_deps = array_merge($bhl_deps, scan_files_rec(array(bhl_dir()), array(".cs")));
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if($force || need_to_regen($result_file, $bhl_deps) || need_to_regen($post_proc_file, $bhl_deps))
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{
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$bhl_file_list = "$GAME_ROOT/build/bhl/file_list.tmp";
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ensure_write($bhl_file_list, implode("\n", $bhl_files));
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putenv("POSTPROC_PROJ_ROOT=$GAME_ROOT");
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putenv("POSTPROC_RESULT=$post_proc_file");
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if($force)
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putenv("POSTPROC_FORCE=1");
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$bhl_dir = bhl_dir();
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bhl_shell("run " .
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"--user-sources=".implode(",",$user_sources)." --postproc-sources=".implode(",",$postproc_sources)." " .
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"--dir=$bhl_inc_dir --files=$bhl_file_list --result=$result_file " .
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"--cache_dir=$GAME_ROOT/build/bhl/ " .
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"--error=$GAME_ROOT/build/bhl.error " .
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"--deterministic " .
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"--threads=" . (is_win() ? 1 : 4) . " " .
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($debug ? " -d" : "") . " " .
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($force ? " -C" : "") . " ".
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(!$check_deps ? " -N" : "") . " ",
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$ret_var, $ret_out
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);
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if($ret_var != 0)
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{
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bhl_handle_error_result($ret_out, $err_file, $exit_on_err);
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if(!$exit_on_err)
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return false;
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}
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else
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echo "BHL BUNDLE: total " . kb_len(filesize($result_file)) . "\n";
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}
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@touch($result_file);
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@touch($post_proc_file);
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$res = bhl_ast_post_proc($result_file, $post_proc_file);
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return $res;
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}
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function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
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{
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if(!is_file($err_file))
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{
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stderr("Something went wrong: " . (is_array($ret_out) ? implode("\n", $ret_out) : "????"));
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if($exit)
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exit(1);
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}
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$err = file_get_contents($err_file);
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$jerr = json_decode($err);
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if(!$jerr)
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{
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stderr("Something went wrong, bhl error is in invalid format: $err");
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if($exit)
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exit(1);
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}
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$file = $jerr->file;
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$err_line = null;
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$err_row = null;
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if(preg_match('~@\((\d+),(\d+)\)~', $jerr->error, $merr))
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{
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$err_line = (int)$merr[1];
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$err_row = (int)$merr[2];
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}
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stderr("BHL ERROR: \n" .
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$jerr->error .
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//substr($jerr->error, 0, 500) .
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" \nin '$file'\n");
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if($err_line !== null && $err_row !== null)
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stderr(bhl_show_position($err_line, $err_row, file($file)) . "\n");
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if($exit)
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exit(1);
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}
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class BhlAstProcResult
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{
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var $res_file;
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var $func2assets_deep = array();
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var $func2refs_deep = array();
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}
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function bhl_ast_post_proc($res_file, $post_proc_file)
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{
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$res = new BhlAstProcResult();
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$res->res_file = $res_file;
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$data = config_msgpack_unpack(ensure_read($post_proc_file));
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if(!$data)
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return $res;
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$func2assets = $data[0];
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foreach($func2assets as $item)
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{
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list($func1, $func2, $assets) = $item;
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$func = ($func2 << 31) | $func1;
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$res->func2assets_deep[$func] = array_flip($assets);
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}
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$func2crefs = $data[1];
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foreach($func2crefs as $item)
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{
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list($func1, $func2, $crefs) = $item;
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$func = ($func2 << 31) | $func1;
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$res->func2refs_deep[$func] = array_flip($crefs);
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}
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return $res;
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}
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function bhl_clean()
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{
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global $GAME_ROOT;
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$files = scan_files_rec(array(config_base_dir()), array('js', 'gen.bhl'));
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foreach($files as $file)
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{
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$is_conf = strpos($file, '.gen.bhl') === false;
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if($is_conf)
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{
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//skipping .def.js files
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if(strpos($file, '.def.js') !== false)
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continue;
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@touch($file);
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}
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else if(!$is_conf)
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{
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ensure_rm($file);
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}
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}
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bhl_clean_cache();
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bhl_shell_ensure("clean");
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}
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function bhl_clean_cache()
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{
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global $GAME_ROOT;
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ensure_rm("$GAME_ROOT/build/bhl/");
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}
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function bhl_show_position($line, $row, array $lines)
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{
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if($line < count($lines))
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{
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$txt = $lines[$line-1];
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$c = str_repeat('-', $row);
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return "{$txt}{$c}^";
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}
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//weird special case
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else if($line-1 == count($lines))
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{
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$txt = $lines[count($lines)-1];
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$c = str_repeat('-', $row);
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return "{$txt}{$c}^";
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}
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else
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return "???";
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}
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function bhl_get_past_input($c, $in, $context_chars)
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{
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$past = substr($in, 0, $c+1);
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return (strlen($past) > $context_chars ? '...' : '') . substr($past, -$context_chars);
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}
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function bhl_get_upcoming_input($c, $in, $context_chars)
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{
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$next = substr($in, $c+1);
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return substr($next, 0, $context_chars) . (strlen($next) > $context_chars ? '...' : '');
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}
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function bhl_line_row_to_pos($file, $line, $row)
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{
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$pos = 0;
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$lines = file($file);
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//something went wrong
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if(count($lines) < $line)
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return null;
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for($i=0;$i<($line-1);++$i)
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$pos += strlen($lines[$i]);
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$pos += $row;
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return $pos;
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}
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