Multiple projects support
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bhl.inc.php
56
bhl.inc.php
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@ -1,6 +1,7 @@
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<?php
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namespace taskman;
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use Exception;
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use stdClass;
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task('bhl_clean', function()
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{
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@ -21,18 +22,22 @@ function bhl_proj_file()
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return get('BHL_PROJ_FILE');
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}
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function bhl_proj()
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function bhl_proj(?string $proj_file = null)
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{
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global $GAME_ROOT;
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static $proj;
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if(!$proj)
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static $projs = [];
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$proj_file ??= bhl_proj_file();
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if(!isset($projs[$proj_file]))
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{
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$proj_file = bhl_proj_file();
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$proj = json_decode(ensure_read($proj_file));
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if(!$proj)
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throw new Exception("Bad bhl project file: $proj_file");
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$proj->file_path = $proj_file; //NOTE: adding path to the file for convenience
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foreach($proj->src_dirs as $k => $v)
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$proj->src_dirs[$k] = _bhl_make_abs_path($proj_file, $v);
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@ -40,15 +45,22 @@ function bhl_proj()
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$proj->bindings_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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$proj->bindings_dll= _bhl_make_abs_path($proj_file, $proj->bindings_dll);
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if(isset($proj->postproc_sources))
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{
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foreach($proj->postproc_sources as $k => $v)
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$proj->postproc_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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}
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if(isset($proj->postproc_dll))
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$proj->postproc_dll = _bhl_make_abs_path($proj_file, $proj->postproc_dll);
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$proj->result_file = _bhl_make_abs_path($proj_file, $proj->result_file);
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$proj->error_file = _bhl_make_abs_path($proj_file, $proj->error_file);
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$proj->tmp_dir = _bhl_make_abs_path($proj_file, $proj->tmp_dir);
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$projs[$proj_file] = $proj;
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}
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return $proj;
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return $projs[$proj_file];
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}
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function _bhl_make_abs_path($proj_file, $path)
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@ -59,10 +71,10 @@ function _bhl_make_abs_path($proj_file, $path)
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return $path;
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}
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function bhl_result_file()
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function bhl_result_file(stdClass $bhl_proj = null)
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{
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global $GAME_ROOT;
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return bhl_proj()->result_file;
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$bhl_proj ??= bhl_proj();
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return $bhl_proj->result_file;
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}
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function bhl_dir()
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@ -92,20 +104,22 @@ function bhl_shell_ensure($cmd)
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throw new Exception("Error executing shell cmd: $ret_var");
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}
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function bhl_scan_files()
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function bhl_scan_files(stdClass $bhl_proj = null)
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{
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return scan_files_rec(bhl_proj()->src_dirs, array('.bhl'));
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$bhl_proj ??= bhl_proj();
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return scan_files_rec($bhl_proj->src_dirs, array('.bhl'));
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}
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function bhl_run($debug = true, $force = false, $exit_on_err = true)
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function bhl_run($debug = true, $force = false, $exit_on_err = true, stdClass $bhl_proj = null)
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{
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global $GAME_ROOT;
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$result_file = bhl_proj()->result_file;
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$bhl_proj ??= bhl_proj();
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$result_file = $bhl_proj->result_file;
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if($force || need_to_regen($result_file, bhl_scan_files()))
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{
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bhl_shell("compile -p " . bhl_proj_file() . " " .
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bhl_shell("compile -p " . $bhl_proj->file_path . " " .
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($debug ? " -d" : "") . " " .
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($force || !getor("BHL_USE_CACHE", true) ? " -C" : ""),
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$ret_var, $ret_out
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@ -113,7 +127,7 @@ function bhl_run($debug = true, $force = false, $exit_on_err = true)
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if($ret_var != 0)
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{
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bhl_handle_error_result($ret_out, bhl_proj()->error_file, $exit_on_err);
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bhl_handle_error_result($ret_out, $bhl_proj->error_file, $exit_on_err);
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if(!$exit_on_err)
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return false;
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}
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@ -159,15 +173,16 @@ function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
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exit(1);
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}
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function bhl_clean()
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function bhl_clean(stdClass $bhl_proj = null)
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{
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bhl_clean_cache();
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bhl_clean_cache($bhl_proj);
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bhl_shell_ensure("clean");
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}
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function bhl_clean_cache()
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function bhl_clean_cache(stdClass $bhl_proj = null)
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{
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ensure_rm(bhl_proj()->tmp_dir);
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$bhl_proj ??= bhl_proj();
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ensure_rm($bhl_proj->tmp_dir);
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}
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function bhl_show_position($line, $row, array $lines)
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@ -203,9 +218,10 @@ function bhl_line_row_to_pos($file, $line, $row)
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return $pos;
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}
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function bhl_map_module_to_file($module)
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function bhl_map_module_to_file($module, stdClass $bhl_proj = null)
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{
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foreach(bhl_proj()->src_dirs as $dir)
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$bhl_proj ??= bhl_proj();
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foreach($bhl_proj->src_dirs as $dir)
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{
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$tmp = $dir.'/'.$module.'.bhl';
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if(file_exists($tmp))
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