Instead of passing BhlProj to routines we rather make it possible to set the active one
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9ffca32323
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6c67e9ab37
136
bhl.inc.php
136
bhl.inc.php
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@ -16,14 +16,12 @@ task('bhl_make_upm_package', function() {
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bhl_make_upm_package();
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});
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function bhl_proj_file()
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{
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return get('BHL_PROJ_FILE');
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}
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class BhlProj
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{
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public static ?BhlProj $active = null;
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public string $file_path;
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public array $inc_dirs = array();
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public array $src_dirs = array();
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public array $bindings_sources;
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public array $postproc_sources;
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@ -34,51 +32,74 @@ class BhlProj
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public string $tmp_dir;
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public int $max_threads;
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public bool $deterministic;
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function getIncPath() : array
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{
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if($this->inc_dirs)
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return $this->inc_dirs;
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return $this->src_dirs;
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}
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}
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function bhl_proj(?string $proj_file = null) : BhlProj
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function bhl_proj_file() : string
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{
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global $GAME_ROOT;
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return get('BHL_PROJ_FILE');
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}
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static $projs = [];
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function bhl_proj_load(string $proj_file) : BhlProj
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{
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$arr = json_decode(ensure_read($proj_file), true);
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if(!$arr)
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throw new Exception("Bad bhl project file: $proj_file");
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$proj_file ??= bhl_proj_file();
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$proj = new BhlProj();
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foreach($arr as $k => $v)
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$proj->{$k} = $v;
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if(!isset($projs[$proj_file]))
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//NOTE: adding path to the file for further convenience
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$proj->file_path = $proj_file;
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foreach($proj->inc_dirs as $k => $v)
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$proj->inc_dirs[$k] = _bhl_make_abs_path($proj_file, $v);
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foreach($proj->src_dirs as $k => $v)
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$proj->src_dirs[$k] = _bhl_make_abs_path($proj_file, $v);
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foreach($proj->bindings_sources as $k => $v)
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$proj->bindings_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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$proj->bindings_dll = _bhl_make_abs_path($proj_file, $proj->bindings_dll);
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if(isset($proj->postproc_sources))
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{
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$arr = json_decode(ensure_read($proj_file), true);
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if(!$arr)
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throw new Exception("Bad bhl project file: $proj_file");
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$proj = new BhlProj();
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foreach($arr as $k => $v)
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$proj->{$k} = $v;
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$proj->file_path = $proj_file; //NOTE: adding path to the file for convenience
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foreach($proj->src_dirs as $k => $v)
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$proj->src_dirs[$k] = _bhl_make_abs_path($proj_file, $v);
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foreach($proj->bindings_sources as $k => $v)
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$proj->bindings_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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$proj->bindings_dll = _bhl_make_abs_path($proj_file, $proj->bindings_dll);
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if(isset($proj->postproc_sources))
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{
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foreach($proj->postproc_sources as $k => $v)
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$proj->postproc_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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}
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if(isset($proj->postproc_dll))
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$proj->postproc_dll = _bhl_make_abs_path($proj_file, $proj->postproc_dll);
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$proj->result_file = _bhl_make_abs_path($proj_file, $proj->result_file);
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$proj->error_file = _bhl_make_abs_path($proj_file, $proj->error_file);
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$proj->tmp_dir = _bhl_make_abs_path($proj_file, $proj->tmp_dir);
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$projs[$proj_file] = $proj;
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foreach($proj->postproc_sources as $k => $v)
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$proj->postproc_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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}
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return $projs[$proj_file];
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if(isset($proj->postproc_dll))
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$proj->postproc_dll = _bhl_make_abs_path($proj_file, $proj->postproc_dll);
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$proj->result_file = _bhl_make_abs_path($proj_file, $proj->result_file);
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$proj->error_file = _bhl_make_abs_path($proj_file, $proj->error_file);
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$proj->tmp_dir = _bhl_make_abs_path($proj_file, $proj->tmp_dir);
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return $proj;
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}
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function bhl_proj_set_active(BhlProj $proj) : ?BhlProj
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{
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$prev = BhlProj::$active;
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BhlProj::$active = $proj;
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return $prev;
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}
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function bhl_proj() : BhlProj
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{
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if(BhlProj::$active == null)
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{
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$proj = bhl_proj_load(bhl_proj_file());
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BhlProj::$active = $proj;
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}
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return BhlProj::$active;
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}
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function _bhl_make_abs_path($proj_file, $path)
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@ -89,10 +110,9 @@ function _bhl_make_abs_path($proj_file, $path)
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return $path;
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}
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function bhl_result_file(BhlProj $bhl_proj = null)
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function bhl_result_file()
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{
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$bhl_proj ??= bhl_proj();
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return $bhl_proj->result_file;
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return bhl_proj()->result_file;
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}
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function bhl_dir()
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@ -122,20 +142,19 @@ function bhl_shell_ensure($cmd)
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throw new Exception("Error executing shell cmd: $ret_var");
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}
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function bhl_scan_files(BhlProj $bhl_proj = null)
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function bhl_scan_files()
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{
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$bhl_proj ??= bhl_proj();
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return scan_files_rec($bhl_proj->src_dirs, array('.bhl'));
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return scan_files_rec(bhl_proj()->src_dirs, array('.bhl'));
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}
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function bhl_run($debug = true, $force = false, $exit_on_err = true, BhlProj $bhl_proj = null)
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function bhl_run($debug = true, $force = false, $exit_on_err = true)
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{
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global $GAME_ROOT;
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$bhl_proj ??= bhl_proj();
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$bhl_proj = bhl_proj();
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$result_file = $bhl_proj->result_file;
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if($force || need_to_regen($result_file, bhl_scan_files($bhl_proj)))
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if($force || need_to_regen($result_file, bhl_scan_files()))
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{
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bhl_shell("compile -p " . $bhl_proj->file_path . " " .
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($debug ? " -d" : "") . " " .
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@ -191,16 +210,15 @@ function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
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exit(1);
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}
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function bhl_clean(BhlProj $bhl_proj = null)
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function bhl_clean()
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{
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bhl_clean_cache($bhl_proj);
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bhl_clean_cache();
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bhl_shell_ensure("clean");
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}
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function bhl_clean_cache(BhlProj $bhl_proj = null)
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function bhl_clean_cache()
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{
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$bhl_proj ??= bhl_proj();
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ensure_rm($bhl_proj->tmp_dir);
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ensure_rm(bhl_proj()->tmp_dir);
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}
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function bhl_show_position($line, $row, array $lines)
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@ -236,10 +254,10 @@ function bhl_line_row_to_pos($file, $line, $row)
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return $pos;
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}
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function bhl_map_module_to_file($module, BhlProj $bhl_proj = null)
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function bhl_map_module_to_file($module)
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{
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$bhl_proj ??= bhl_proj();
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foreach($bhl_proj->src_dirs as $dir)
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$bhl_proj = bhl_proj();
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foreach($bhl_proj->getIncPath() as $dir)
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{
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$tmp = $dir.'/'.$module.'.bhl';
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if(file_exists($tmp))
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@ -5,11 +5,16 @@
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*/
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function macro_BHL_REF($proc, $module, $func, $signature_json = '')
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{
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if($module[0] !== '/')
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//check if it's a relative path
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if($module[0] == '.')
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{
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$abs_module = \taskman\normalize_path(dirname($proc->getRootFile()) . '/' . $module);
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$mapped = false;
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foreach(\taskman\bhl_proj()->src_dirs as $dir)
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$bhl_proj = \taskman\bhl_proj();
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$inc_path = isset($bhl_proj->inc_dirs) ? $bhl_proj->inc_dirs : $bhl_proj->src_dirs;
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foreach($inc_path as $dir)
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{
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$rel_module = str_replace(\taskman\normalize_path($dir), '', $abs_module);
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if($rel_module != $abs_module)
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