Removing extra config dependencies and removing obsolete code
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parent
9e3680ff0a
commit
9a7a68499a
120
bhl.inc.php
120
bhl.inc.php
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@ -12,120 +12,9 @@ task('bhl_clean_cache', function()
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bhl_clean_cache();
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});
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task('bhl_callstack', ['alias' => 'bhc'], function(array $args)
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{
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global $GAME_ROOT;
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if(count($args) < 1)
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{
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echo "Usage: ./gamectl bhl_callstack \"<callstack>\"";
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return;
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}
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$items = explode("\n", $args[0]);
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foreach($items as $item)
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{
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$item = trim($item);
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if(!$item)
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continue;
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if(preg_match('~(\d+)\s+\(\)\s+\(at (\d+):(\d+)\)~', $item, $m))
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{
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$func_hash = (int)$m[1];
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$file_hash = (int)$m[2];
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$line_num = (int)$m[3];
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$func_name = key(bhl_find_name_hash($func_hash));
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$file_name = bhl_find_module($file_hash);
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if(!$file_name)
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$file_name = "?";
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else
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$file_name = normalize_path($file_name, true);
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echo ($func_name ? $func_name : $func_hash) . "() in $file_name@$line_num \n";
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}
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}
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});
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task('bhl_callstack_file', function(array $args)
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{
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global $GAME_ROOT;
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if(count($args) < 1)
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{
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echo "Usage: ./gamectl bhl_callstack_file \"<path_to_callstack_file>\"";
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return;
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}
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$callstack = ensure_read($args[0]);
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run('bhl_callstack', [$callstack]);
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});
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task('bhl_find_module', function(array $args)
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{
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if(count($args) < 1)
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{
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echo "Usage: ./gamectl bhl_find_module <mod_id>";
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return;
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}
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$mod_id = (int)$args[0];
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$bhl_file = bhl_find_module($mod_id);
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if($bhl_file)
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echo "Found '$bhl_file'\n";
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});
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function bhl_find_name_hash($hash)
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{
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global $GAME_ROOT;
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$result = array();
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$files = scan_files_rec(array(config_base_dir()), array('bhl'));
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foreach($files as $file)
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{
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$cont = file_get_contents($file);
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if(preg_match_all('/(\w+)/', $cont, $ms))
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{
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foreach($ms[1] as $name)
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{
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$name = trim($name, '"');
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$var_hash = crc32($name) & 0xFFFFFFF;
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if($var_hash === $hash)
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{
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if(!isset($result[$name]))
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$result[$name] = array();
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$result[$name][$file] = true;
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}
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}
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}
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}
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return $result;
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}
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function bhl_find_module($mod_id)
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{
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global $GAME_ROOT;
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$files = scan_files_rec(array(config_base_dir()), array('.bhl'));
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$conf_dir = normalize_path(config_base_dir(), true);
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foreach($files as $bhl_file)
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{
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$module_path = str_replace($conf_dir, '', $bhl_file);
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$module_path = ltrim(substr($module_path, 0, strlen($module_path)-4), '/');
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if(crc32($module_path) === $mod_id)
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return $bhl_file;
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}
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}
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function bhl_proj_file()
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{
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return getor('BHL_PROJ_FILE', config_base_dir() . '/bhl.proj');
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return get('BHL_PROJ_FILE');
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}
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function bhl_proj()
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@ -199,13 +88,18 @@ function bhl_shell_ensure($cmd)
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throw new Exception("Error executing shell cmd: $ret_var");
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}
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function bhl_scan_files()
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{
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return scan_files_rec(bhl_proj()->src_dirs, array('.bhl'));
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}
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function bhl_run($debug = true, $force = false, $exit_on_err = true)
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{
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global $GAME_ROOT;
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$result_file = bhl_proj()->result_file;
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if($force || need_to_regen($result_file, scan_files_rec(bhl_proj()->src_dirs, array('.bhl'))))
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if($force || need_to_regen($result_file, bhl_scan_files()))
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{
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bhl_shell("compile -p " . bhl_proj_file() . " " .
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($debug ? " -d" : "") . " " .
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