Migrating to bhl.proj usage
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709d360e98
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171
bhl.inc.php
171
bhl.inc.php
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@ -12,24 +12,6 @@ task('bhl_clean_cache', function()
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bhl_clean_cache();
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bhl_clean_cache();
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});
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});
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task('bhl_try', function($args = [])
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{
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global $GAME_ROOT;
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$all_files = array($args[0]);
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$bhl_inc_dir = config_base_dir();
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$res_file = "$GAME_ROOT/build/bhl.try";
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bhl_run_ex(
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$bhl_inc_dir,
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$all_files,
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$res_file,
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false/*not debug*/,
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true/*force*/
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);
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});
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task('bhl_callstack', ['alias' => 'bhc'], function(array $args)
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task('bhl_callstack', ['alias' => 'bhc'], function(array $args)
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{
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{
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global $GAME_ROOT;
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global $GAME_ROOT;
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@ -141,10 +123,53 @@ function bhl_find_module($mod_id)
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}
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}
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}
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}
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function bhl_proj_file()
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{
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return config_base_dir() . '/bhl.proj';
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}
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function bhl_proj()
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{
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global $GAME_ROOT;
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static $proj;
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if(!$proj)
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{
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$proj_file = bhl_proj_file();
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$proj = json_decode(ensure_read($proj_file));
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if(!$proj)
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throw new Exception("Bad bhl project file: $proj_file");
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foreach($proj->src_dirs as $k => $v)
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$proj->src_dirs[$k] = _bhl_make_abs_path($proj_file, $v);
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foreach($proj->bindings_sources as $k => $v)
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$proj->bindings_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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$proj->bindings_dll= _bhl_make_abs_path($proj_file, $proj->bindings_dll);
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foreach($proj->postproc_sources as $k => $v)
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$proj->postproc_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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$proj->postproc_dll= _bhl_make_abs_path($proj_file, $proj->postproc_dll);
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$proj->result_file = _bhl_make_abs_path($proj_file, $proj->result_file);
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$proj->error_file = _bhl_make_abs_path($proj_file, $proj->error_file);
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$proj->tmp_dir = _bhl_make_abs_path($proj_file, $proj->tmp_dir);
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}
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return $proj;
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}
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function _bhl_make_abs_path($proj_file, $path)
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{
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if($path[0] == '.')
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return dirname($proj_file) . '/' . $path;
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else
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return $path;
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}
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function bhl_result_file()
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function bhl_result_file()
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{
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{
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global $GAME_ROOT;
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global $GAME_ROOT;
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return "$GAME_ROOT/build/ext_config/bhl.bytes";
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return bhl_proj()->result_file;
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}
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}
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function bhl_dir()
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function bhl_dir()
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@ -174,74 +199,17 @@ function bhl_shell_ensure($cmd)
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throw new Exception("Error executing shell cmd: $ret_var");
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throw new Exception("Error executing shell cmd: $ret_var");
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}
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}
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function bhl_run($debug = true, $force = false, $check_deps = true, $exit_on_err = true)
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function bhl_run($debug = true, $force = false, $exit_on_err = true)
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{
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{
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global $GAME_ROOT;
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global $GAME_ROOT;
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$bhl_inc_dir = config_base_dir();
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$result_file = bhl_proj()->result_file;
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$all_files = scan_files_rec(array(config_base_dir()), array('.bhl'));
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if($force || need_to_regen($result_file, scan_files_rec(bhl_proj()->src_dirs, array('.bhl'))))
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$res_file = bhl_result_file();
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_bhl_shuffle_files($all_files);
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$res_file = bhl_result_file();
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$res = bhl_run_ex($bhl_inc_dir, $all_files, $res_file, $debug, $force, $check_deps, $exit_on_err);
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return $res;
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}
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function _bhl_shuffle_files(&$files)
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{
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{
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shuffle($files);
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bhl_shell("compile -p " . bhl_proj_file() . " " .
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}
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function bhl_run_ex($bhl_inc_dir, array $bhl_files, $result_file, $debug = true, $force = false, $check_deps = true, $exit_on_err = true)
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{
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global $GAME_ROOT;
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ensure_mkdir("$GAME_ROOT/build");
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$post_proc_file = "$GAME_ROOT/build/bhl.post.".crc32($result_file);
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$err_file = "$GAME_ROOT/build/bhl.error";
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ensure_rm($err_file);
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$user_sources = getor("BHL_USER_SOURCES", array(
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get("UNITY_ASSETS_DIR")."/Scripts/bhl/register.cs",
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get("UNITY_ASSETS_DIR")."/Scripts/bhl/autobind.cs"
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));
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$postproc_sources = getor("BHL_POSTPROC_SOURCES", array(
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get("UNITY_ASSETS_DIR")."/Scripts/bhl/postproc.cs",
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));
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$bhl_deps = $bhl_files;
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$bhl_deps = array_merge($bhl_deps, $user_sources);
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$bhl_deps = array_merge($bhl_deps, $postproc_sources);
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$bhl_deps = array_merge($bhl_deps, scan_files_rec(array(bhl_dir()), array(".cs")));
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if($force || need_to_regen($result_file, $bhl_deps) || need_to_regen($post_proc_file, $bhl_deps))
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{
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$bhl_file_list = "$GAME_ROOT/build/bhl/file_list.tmp";
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ensure_write($bhl_file_list, implode("\n", $bhl_files));
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putenv("POSTPROC_PROJ_ROOT=$GAME_ROOT");
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putenv("POSTPROC_RESULT=$post_proc_file");
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if($force)
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putenv("POSTPROC_FORCE=1");
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$bhl_dir = bhl_dir();
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bhl_shell("compile " .
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"--user-sources=".implode(",",$user_sources)." --postproc-sources=".implode(",",$postproc_sources)." " .
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"--dir=$bhl_inc_dir --files=$bhl_file_list --result=$result_file " .
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"--tmp-dir=$GAME_ROOT/build/bhl/ " .
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"--error=$GAME_ROOT/build/bhl.error " .
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"--deterministic " .
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"--threads=" . getor("BHL_MAX_THREADS", is_win() ? 1 : 4) . " " .
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($debug ? " -d" : "") . " " .
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($debug ? " -d" : "") . " " .
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($force || !getor("BHL_USE_CACHE", true) ? " -C" : "") . " ".
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($force || !getor("BHL_USE_CACHE", true) ? " -C" : ""),
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(!$check_deps ? " -N" : "") . " ",
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$ret_var, $ret_out
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$ret_var, $ret_out
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);
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);
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@ -256,10 +224,6 @@ function bhl_run_ex($bhl_inc_dir, array $bhl_files, $result_file, $debug = true,
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}
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}
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@touch($result_file);
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@touch($result_file);
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@touch($post_proc_file);
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$res = bhl_ast_post_proc($result_file, $post_proc_file);
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return $res;
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}
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}
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function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
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function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
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@ -297,43 +261,6 @@ function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
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exit(1);
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exit(1);
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}
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}
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class BhlAstProcResult
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{
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var $res_file;
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var $func2assets_deep = array();
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var $func2refs_deep = array();
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}
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function bhl_ast_post_proc($res_file, $post_proc_file)
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{
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$res = new BhlAstProcResult();
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$res->res_file = $res_file;
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$data = ensure_read($post_proc_file);
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if(!$data)
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return $res;
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$data = config_msgpack_unpack($data);
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if(!$data)
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return $res;
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$func2assets = $data[0];
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foreach($func2assets as $item)
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{
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list($func1, $func2, $assets) = $item;
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$func = ($func2 << 31) | $func1;
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$res->func2assets_deep[$func] = array_flip($assets);
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}
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$func2crefs = $data[1];
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foreach($func2crefs as $item)
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{
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list($func1, $func2, $crefs) = $item;
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$func = ($func2 << 31) | $func1;
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$res->func2refs_deep[$func] = array_flip($crefs);
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}
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return $res;
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}
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function bhl_clean()
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function bhl_clean()
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{
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{
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global $GAME_ROOT;
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global $GAME_ROOT;
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