Migrating to UNITY_ASSETS_DIR prop
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@ -16,7 +16,7 @@ function bhl_build_dll($mcs_bin)
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{
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{
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global $GAME_ROOT;
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global $GAME_ROOT;
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$dll_file = "$GAME_ROOT/unity/Assets/Plugins/game_bhl.dll";
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$dll_file = get("UNITY_ASSETS_DIR")."/Plugins/game_bhl.dll";
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bhl_shell_ensure("build_back_dll $mcs_bin $dll_file " . (is_dev() ? '-debug' : ''));
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bhl_shell_ensure("build_back_dll $mcs_bin $dll_file " . (is_dev() ? '-debug' : ''));
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@ -218,9 +218,9 @@ function bhl_run_ex($bhl_inc_dir, array $bhl_files, $result_file, $debug = true,
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ensure_rm($err_file);
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ensure_rm($err_file);
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$user_sources = array(
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$user_sources = array(
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"$GAME_ROOT/unity/Assets/Scripts/bhl/register.cs",
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get("UNITY_ASSETS_DIR")."/Scripts/bhl/register.cs",
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"$GAME_ROOT/dll_src/bhl/autobind.cs",
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"$GAME_ROOT/dll_src/bhl/autobind.cs",
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"$GAME_ROOT/unity/Assets/Scripts/bhl/autobind.cs"
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get("UNITY_ASSETS_DIR")."/Scripts/bhl/autobind.cs"
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);
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);
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$postproc_sources = array(
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$postproc_sources = array(
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