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@ -0,0 +1,29 @@
|
|||
|
||||
name: Publish PHP Package
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
|
||||
jobs:
|
||||
docker:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: Get tag name
|
||||
run: echo "TAG=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
|
||||
- name: zip and send
|
||||
run: |
|
||||
ls -la
|
||||
apt-get update -y
|
||||
apt-get install -y zip
|
||||
cd ../
|
||||
zip -r ${{ gitea.event.repository.name }}.zip ${{ gitea.event.repository.name }} -x '*.git*'
|
||||
curl -v \
|
||||
--user composer-pbl:${{ secrets.COMPOSER_PSWD }} \
|
||||
--upload-file ${{ gitea.event.repository.name }}.zip \
|
||||
https://git.bit5.ru/api/packages/bit/composer?version=${{ env.TAG }}
|
|
@ -0,0 +1 @@
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|||
tags
|
544
bhl.inc.php
544
bhl.inc.php
|
@ -12,352 +12,202 @@ task('bhl_clean_cache', function()
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|||
bhl_clean_cache();
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||||
});
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||||
|
||||
task('bhl_try', function($args = [])
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||||
class BhlProj
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||||
{
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||||
global $GAME_ROOT;
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||||
public static ?BhlProj $active = null;
|
||||
|
||||
$all_files = array($args[0]);
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||||
public string $file_path;
|
||||
public array $inc_dirs = array();
|
||||
public array $src_dirs = array();
|
||||
public array $defines = array();
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||||
public array $bindings_sources;
|
||||
public array $postproc_sources;
|
||||
public string $postproc_dll;
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||||
public string $bindings_dll;
|
||||
public string $result_file;
|
||||
public string $error_file;
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public string $tmp_dir;
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||||
public int $max_threads;
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||||
public bool $deterministic;
|
||||
|
||||
$bhl_inc_dir = config_base_dir();
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||||
$res_file = "$GAME_ROOT/build/bhl.try";
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||||
|
||||
bhl_run_ex(
|
||||
$bhl_inc_dir,
|
||||
$all_files,
|
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$res_file,
|
||||
false/*not debug*/,
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||||
true/*force*/
|
||||
);
|
||||
});
|
||||
|
||||
task('bhl_callstack', ['alias' => 'bhc'], function(array $args)
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||||
{
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global $GAME_ROOT;
|
||||
|
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if(count($args) < 1)
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function getIncPath() : array
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||||
{
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echo "Usage: ./gamectl bhl_callstack \"<callstack>\"";
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||||
return;
|
||||
}
|
||||
|
||||
$items = explode("\n", $args[0]);
|
||||
|
||||
foreach($items as $item)
|
||||
{
|
||||
$item = trim($item);
|
||||
if(!$item)
|
||||
continue;
|
||||
|
||||
if(preg_match('~(\d+)\s+\(\)\s+\(at (\d+):(\d+)\)~', $item, $m))
|
||||
{
|
||||
$func_hash = (int)$m[1];
|
||||
$file_hash = (int)$m[2];
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||||
$line_num = (int)$m[3];
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||||
|
||||
$func_name = key(bhl_find_name_hash($func_hash));
|
||||
|
||||
$file_name = bhl_find_module($file_hash);
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if(!$file_name)
|
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$file_name = "?";
|
||||
else
|
||||
$file_name = normalize_path($file_name, true);
|
||||
|
||||
echo ($func_name ? $func_name : $func_hash) . "() in $file_name@$line_num \n";
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
task('bhl_callstack_file', function(array $args)
|
||||
{
|
||||
global $GAME_ROOT;
|
||||
|
||||
if(count($args) < 1)
|
||||
{
|
||||
echo "Usage: ./gamectl bhl_callstack_file \"<path_to_callstack_file>\"";
|
||||
return;
|
||||
}
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||||
|
||||
$callstack = ensure_read($args[0]);
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run('bhl_callstack', [$callstack]);
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||||
});
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||||
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||||
task('bhl_find_module', function(array $args)
|
||||
{
|
||||
if(count($args) < 1)
|
||||
{
|
||||
echo "Usage: ./gamectl bhl_find_module <mod_id>";
|
||||
return;
|
||||
}
|
||||
|
||||
$mod_id = (int)$args[0];
|
||||
$bhl_file = bhl_find_module($mod_id);
|
||||
if($bhl_file)
|
||||
echo "Found '$bhl_file'\n";
|
||||
});
|
||||
|
||||
function bhl_find_name_hash($hash)
|
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{
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||||
global $GAME_ROOT;
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||||
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||||
$result = array();
|
||||
|
||||
$files = scan_files_rec(array(config_base_dir()), array('bhl'));
|
||||
foreach($files as $file)
|
||||
{
|
||||
$cont = file_get_contents($file);
|
||||
if(preg_match_all('/(\w+)/', $cont, $ms))
|
||||
{
|
||||
foreach($ms[1] as $name)
|
||||
{
|
||||
$name = trim($name, '"');
|
||||
$var_hash = crc32($name) & 0xFFFFFFF;
|
||||
if($var_hash === $hash)
|
||||
{
|
||||
if(!isset($result[$name]))
|
||||
$result[$name] = array();
|
||||
$result[$name][$file] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return $result;
|
||||
}
|
||||
|
||||
function bhl_find_module($mod_id)
|
||||
{
|
||||
global $GAME_ROOT;
|
||||
|
||||
$files = scan_files_rec(array(config_base_dir()), array('.bhl'));
|
||||
|
||||
$conf_dir = normalize_path(config_base_dir(), true);
|
||||
|
||||
foreach($files as $bhl_file)
|
||||
{
|
||||
$module_path = str_replace($conf_dir, '', $bhl_file);
|
||||
$module_path = ltrim(substr($module_path, 0, strlen($module_path)-4), '/');
|
||||
if(crc32($module_path) === $mod_id)
|
||||
return $bhl_file;
|
||||
if($this->inc_dirs)
|
||||
return $this->inc_dirs;
|
||||
return $this->src_dirs;
|
||||
}
|
||||
}
|
||||
|
||||
function bhl_result_file()
|
||||
function bhl_proj_file() : string
|
||||
{
|
||||
global $GAME_ROOT;
|
||||
return "$GAME_ROOT/build/ext_config/bhl.bytes";
|
||||
return get('BHL_PROJ_FILE');
|
||||
}
|
||||
|
||||
function bhl_dir()
|
||||
function bhl_proj_load(string $proj_file) : BhlProj
|
||||
{
|
||||
$arr = json_decode(ensure_read($proj_file), true);
|
||||
if(!$arr)
|
||||
throw new Exception("Bad bhl project file: $proj_file");
|
||||
|
||||
$proj = new BhlProj();
|
||||
foreach($arr as $k => $v)
|
||||
$proj->{$k} = $v;
|
||||
|
||||
//NOTE: adding path to the file for further convenience
|
||||
$proj->file_path = $proj_file;
|
||||
|
||||
foreach($proj->inc_dirs as $k => $v)
|
||||
$proj->inc_dirs[$k] = _bhl_make_abs_path($proj_file, $v);
|
||||
|
||||
foreach($proj->src_dirs as $k => $v)
|
||||
$proj->src_dirs[$k] = _bhl_make_abs_path($proj_file, $v);
|
||||
|
||||
foreach($proj->bindings_sources as $k => $v)
|
||||
$proj->bindings_sources[$k] = _bhl_make_abs_path($proj_file, $v);
|
||||
$proj->bindings_dll = _bhl_make_abs_path($proj_file, $proj->bindings_dll);
|
||||
|
||||
if(isset($proj->postproc_sources))
|
||||
{
|
||||
foreach($proj->postproc_sources as $k => $v)
|
||||
$proj->postproc_sources[$k] = _bhl_make_abs_path($proj_file, $v);
|
||||
}
|
||||
|
||||
if(isset($proj->postproc_dll))
|
||||
$proj->postproc_dll = _bhl_make_abs_path($proj_file, $proj->postproc_dll);
|
||||
|
||||
$proj->result_file = _bhl_make_abs_path($proj_file, $proj->result_file);
|
||||
$proj->error_file = _bhl_make_abs_path($proj_file, $proj->error_file);
|
||||
$proj->tmp_dir = _bhl_make_abs_path($proj_file, $proj->tmp_dir);
|
||||
|
||||
return $proj;
|
||||
}
|
||||
|
||||
function bhl_proj_set_active(BhlProj $proj) : ?BhlProj
|
||||
{
|
||||
$prev = BhlProj::$active;
|
||||
BhlProj::$active = $proj;
|
||||
return $prev;
|
||||
}
|
||||
|
||||
function bhl_proj() : BhlProj
|
||||
{
|
||||
if(BhlProj::$active == null)
|
||||
{
|
||||
$proj = bhl_proj_load(bhl_proj_file());
|
||||
BhlProj::$active = $proj;
|
||||
}
|
||||
return BhlProj::$active;
|
||||
}
|
||||
|
||||
function _bhl_make_abs_path(string $proj_file, string $path) : string
|
||||
{
|
||||
if($path && $path[0] == '.')
|
||||
return dirname($proj_file) . '/' . $path;
|
||||
else
|
||||
return $path;
|
||||
}
|
||||
|
||||
function bhl_result_file() : string
|
||||
{
|
||||
return bhl_proj()->result_file;
|
||||
}
|
||||
|
||||
function bhl_dir() : string
|
||||
{
|
||||
global $GAME_ROOT;
|
||||
return "$GAME_ROOT/composer/vendor/bit/bhl";
|
||||
}
|
||||
|
||||
function bhl_shell($cmd, &$ret_var, &$ret_out)
|
||||
function bhl_shell(string $cmd, &$ret_var, &$ret_out)
|
||||
{
|
||||
$prev_path = mono_try_override_path();
|
||||
|
||||
try
|
||||
{
|
||||
shell_try(bhl_dir()."/bhl $cmd", $ret_var, $ret_out);
|
||||
}
|
||||
finally
|
||||
{
|
||||
mono_try_restore_path($prev_path);
|
||||
}
|
||||
shell_try(bhl_dir()."/bhl $cmd", $ret_var, $ret_out);
|
||||
}
|
||||
|
||||
function bhl_shell_ensure($cmd)
|
||||
function bhl_shell_ensure(string $cmd)
|
||||
{
|
||||
bhl_shell($cmd, $ret_var, $ret_out);
|
||||
if($ret_var !== 0)
|
||||
throw new Exception("Error executing shell cmd: $ret_var");
|
||||
}
|
||||
|
||||
function bhl_run($debug = true, $force = false, $check_deps = true, $exit_on_err = true)
|
||||
function bhl_scan_files() : array
|
||||
{
|
||||
return scan_files_rec(bhl_proj()->src_dirs, array('.bhl'));
|
||||
}
|
||||
|
||||
function bhl_run(bool $debug = true, bool $force = false, bool $exit_on_err = true)
|
||||
{
|
||||
global $GAME_ROOT;
|
||||
|
||||
$bhl_inc_dir = config_base_dir();
|
||||
$bhl_proj = bhl_proj();
|
||||
$result_file = $bhl_proj->result_file;
|
||||
|
||||
$all_files = scan_files_rec(array(config_base_dir()), array('.bhl'));
|
||||
$res_file = bhl_result_file();
|
||||
|
||||
_bhl_shuffle_files($all_files);
|
||||
|
||||
$res_file = bhl_result_file();
|
||||
$res = bhl_run_ex($bhl_inc_dir, $all_files, $res_file, $debug, $force, $check_deps, $exit_on_err);
|
||||
|
||||
return $res;
|
||||
}
|
||||
|
||||
function _bhl_shuffle_files(&$files)
|
||||
{
|
||||
shuffle($files);
|
||||
}
|
||||
|
||||
function bhl_run_ex($bhl_inc_dir, array $bhl_files, $result_file, $debug = true, $force = false, $check_deps = true, $exit_on_err = true)
|
||||
{
|
||||
global $GAME_ROOT;
|
||||
|
||||
ensure_mkdir("$GAME_ROOT/build");
|
||||
|
||||
$post_proc_file = "$GAME_ROOT/build/bhl.post.".crc32($result_file);
|
||||
$err_file = "$GAME_ROOT/build/bhl.error";
|
||||
ensure_rm($err_file);
|
||||
|
||||
$user_sources = getor("BHL_USER_SOURCES", array(
|
||||
get("UNITY_ASSETS_DIR")."/Scripts/bhl/register.cs",
|
||||
get("UNITY_ASSETS_DIR")."/Scripts/bhl/autobind.cs"
|
||||
));
|
||||
|
||||
$postproc_sources = getor("BHL_POSTPROC_SOURCES", array(
|
||||
get("UNITY_ASSETS_DIR")."/Scripts/bhl/postproc.cs",
|
||||
));
|
||||
|
||||
$bhl_deps = $bhl_files;
|
||||
$bhl_deps = array_merge($bhl_deps, $user_sources);
|
||||
$bhl_deps = array_merge($bhl_deps, $postproc_sources);
|
||||
$bhl_deps = array_merge($bhl_deps, scan_files_rec(array(bhl_dir()), array(".cs")));
|
||||
|
||||
if($force || need_to_regen($result_file, $bhl_deps) || need_to_regen($post_proc_file, $bhl_deps))
|
||||
if($force || need_to_regen($result_file, bhl_scan_files()))
|
||||
{
|
||||
$bhl_file_list = "$GAME_ROOT/build/bhl/file_list.tmp";
|
||||
ensure_write($bhl_file_list, implode("\n", $bhl_files));
|
||||
|
||||
putenv("POSTPROC_PROJ_ROOT=$GAME_ROOT");
|
||||
putenv("POSTPROC_RESULT=$post_proc_file");
|
||||
if($force)
|
||||
putenv("POSTPROC_FORCE=1");
|
||||
|
||||
$bhl_dir = bhl_dir();
|
||||
|
||||
bhl_shell("compile " .
|
||||
"--user-sources=".implode(",",$user_sources)." --postproc-sources=".implode(",",$postproc_sources)." " .
|
||||
"--dir=$bhl_inc_dir --files=$bhl_file_list --result=$result_file " .
|
||||
"--tmp-dir=$GAME_ROOT/build/bhl/ " .
|
||||
"--error=$GAME_ROOT/build/bhl.error " .
|
||||
"--deterministic " .
|
||||
"--threads=" . getor("BHL_MAX_THREADS", is_win() ? 1 : 4) . " " .
|
||||
bhl_shell("compile -p " . $bhl_proj->file_path . " " .
|
||||
($debug ? " -d" : "") . " " .
|
||||
($force ? " -C" : "") . " ".
|
||||
(!$check_deps ? " -N" : "") . " ",
|
||||
($force || !getor("BHL_USE_CACHE", true) ? " -C" : ""),
|
||||
$ret_var, $ret_out
|
||||
);
|
||||
|
||||
if($ret_var != 0)
|
||||
{
|
||||
bhl_handle_error_result($ret_out, $err_file, $exit_on_err);
|
||||
bhl_handle_error_result($ret_out, $bhl_proj->error_file, $exit_on_err);
|
||||
if(!$exit_on_err)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
echo "BHL BUNDLE: total " . kb_len(filesize($result_file)) . "\n";
|
||||
else if($debug)
|
||||
echo "BHL BUNDLE: total " . kb_len(filesize($result_file)) . ", CRC " . hexdec(hash_file('CRC32', $result_file, false)) . "\n";
|
||||
}
|
||||
|
||||
@touch($result_file);
|
||||
@touch($post_proc_file);
|
||||
$res = bhl_ast_post_proc($result_file, $post_proc_file);
|
||||
|
||||
return $res;
|
||||
}
|
||||
|
||||
function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
|
||||
function bhl_handle_error_result(array $ret_out, string $err_file, bool $exit = true)
|
||||
{
|
||||
if(!is_file($err_file))
|
||||
{
|
||||
stderr("Something went wrong: " . (is_array($ret_out) ? implode("\n", $ret_out) : "????"));
|
||||
stderr("Something went wrong: " . implode("\n", $ret_out));
|
||||
if($exit)
|
||||
exit(1);
|
||||
}
|
||||
|
||||
$err = file_get_contents($err_file);
|
||||
$jerr = json_decode($err);
|
||||
if(!$jerr)
|
||||
$history = array();
|
||||
$err_lines = file($err_file);
|
||||
$err_count = 0;
|
||||
foreach($err_lines as $err)
|
||||
{
|
||||
stderr("Something went wrong, bhl error is in invalid format: $err");
|
||||
if($exit)
|
||||
exit(1);
|
||||
}
|
||||
$file = $jerr->file;
|
||||
$jerr = json_decode($err);
|
||||
if(!$jerr)
|
||||
{
|
||||
stderr("Something went wrong, bhl error is in invalid format: $err\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
stderr("BHL ERROR: \n" . $jerr->error . " \nin '$file', line {$jerr->line}\n");
|
||||
stderr(bhl_show_position($jerr->line, $jerr->column, file($file)) . "\n");
|
||||
if($exit)
|
||||
$file = $jerr->file;
|
||||
//let's show only one error per file's line
|
||||
if(isset($history[$file.$jerr->line]))
|
||||
continue;
|
||||
$history[$file.$jerr->line] = true;
|
||||
++$err_count;
|
||||
stderr("BHL ERROR (#$err_count): " . $jerr->error . " \nin '$file', line {$jerr->line}\n");
|
||||
if(file_exists($file))
|
||||
stderr(bhl_show_position($jerr->line, $jerr->column, file($file)) . "\n");
|
||||
}
|
||||
if($err_lines && $exit)
|
||||
exit(1);
|
||||
}
|
||||
|
||||
class BhlAstProcResult
|
||||
{
|
||||
var $res_file;
|
||||
var $func2assets_deep = array();
|
||||
var $func2refs_deep = array();
|
||||
}
|
||||
|
||||
function bhl_ast_post_proc($res_file, $post_proc_file)
|
||||
{
|
||||
$res = new BhlAstProcResult();
|
||||
$res->res_file = $res_file;
|
||||
$data = ensure_read($post_proc_file);
|
||||
if(!$data)
|
||||
return $res;
|
||||
$data = config_msgpack_unpack($data);
|
||||
if(!$data)
|
||||
return $res;
|
||||
|
||||
$func2assets = $data[0];
|
||||
foreach($func2assets as $item)
|
||||
{
|
||||
list($func1, $func2, $assets) = $item;
|
||||
$func = ($func2 << 31) | $func1;
|
||||
$res->func2assets_deep[$func] = array_flip($assets);
|
||||
}
|
||||
|
||||
$func2crefs = $data[1];
|
||||
foreach($func2crefs as $item)
|
||||
{
|
||||
list($func1, $func2, $crefs) = $item;
|
||||
$func = ($func2 << 31) | $func1;
|
||||
$res->func2refs_deep[$func] = array_flip($crefs);
|
||||
}
|
||||
|
||||
return $res;
|
||||
}
|
||||
|
||||
function bhl_clean()
|
||||
{
|
||||
global $GAME_ROOT;
|
||||
|
||||
$files = scan_files_rec(array(config_base_dir()), array('js', 'gen.bhl'));
|
||||
foreach($files as $file)
|
||||
{
|
||||
$is_conf = strpos($file, '.gen.bhl') === false;
|
||||
|
||||
if($is_conf)
|
||||
{
|
||||
//skipping .def.js files
|
||||
if(strpos($file, '.def.js') !== false)
|
||||
continue;
|
||||
@touch($file);
|
||||
}
|
||||
else if(!$is_conf)
|
||||
{
|
||||
ensure_rm($file);
|
||||
}
|
||||
}
|
||||
|
||||
bhl_clean_cache();
|
||||
|
||||
bhl_shell_ensure("clean");
|
||||
bhl_shell("clean", $ret, $out);
|
||||
}
|
||||
|
||||
function bhl_clean_cache()
|
||||
{
|
||||
global $GAME_ROOT;
|
||||
ensure_rm("$GAME_ROOT/build/bhl/");
|
||||
ensure_rm(bhl_proj()->tmp_dir);
|
||||
}
|
||||
|
||||
function bhl_show_position($line, $row, array $lines)
|
||||
function bhl_show_position(int $line, int $row, array $lines) : string
|
||||
{
|
||||
if($line > 0 && $line <= count($lines))
|
||||
{
|
||||
|
@ -377,7 +227,7 @@ function bhl_show_position($line, $row, array $lines)
|
|||
return "??? @($line:$row)";
|
||||
}
|
||||
|
||||
function bhl_line_row_to_pos($file, $line, $row)
|
||||
function bhl_line_row_to_pos(string $file, int $line, int $row) : ?int
|
||||
{
|
||||
$pos = 0;
|
||||
$lines = file($file);
|
||||
|
@ -389,3 +239,127 @@ function bhl_line_row_to_pos($file, $line, $row)
|
|||
$pos += $row;
|
||||
return $pos;
|
||||
}
|
||||
|
||||
function bhl_map_module_to_file(string $module) : ?string
|
||||
{
|
||||
$bhl_proj = bhl_proj();
|
||||
foreach($bhl_proj->getIncPath() as $dir)
|
||||
{
|
||||
$tmp = $dir.'/'.$module.'.bhl';
|
||||
if(file_exists($tmp))
|
||||
return $tmp;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function bhl_validate_func_ref(string $module_file, string $func_full_name, array $signature)
|
||||
{
|
||||
if(sizeof($signature) == 0)
|
||||
throw new Exception("Signature is invalid");
|
||||
|
||||
$name_items = explode('.', $func_full_name);
|
||||
$func = array_pop($name_items);
|
||||
$namespace = implode('.', $name_items);
|
||||
|
||||
$module_src = file_get_contents($module_file);
|
||||
$module_src = _bhl_remove_comments($module_src);
|
||||
|
||||
if(!$module_src)
|
||||
throw new Exception("Bad module file '{$module_file}'");
|
||||
|
||||
$ns_chunks = _bhl_split_by_namespaces($module_src);
|
||||
|
||||
$module_chunks = array();
|
||||
if($namespace)
|
||||
{
|
||||
if(!isset($ns_chunks[$namespace]))
|
||||
throw new Exception("No namespace '$namespace' found in '$module_file'");
|
||||
|
||||
foreach($ns_chunks[$namespace] as $ns_src)
|
||||
$module_chunks[] = $ns_src;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!isset($ns_chunks['']))
|
||||
throw new Exception("No global namespace found in '$module_file'");
|
||||
|
||||
foreach($ns_chunks[''] as $ns_src)
|
||||
$module_chunks[] = $ns_src;
|
||||
}
|
||||
|
||||
$signature_pattern = '';
|
||||
$signature_pattern .= '~func\s+';
|
||||
if($signature[0] !== 'void')
|
||||
{
|
||||
$signature_pattern .= preg_quote($signature[0]);
|
||||
$signature_pattern .= '\s+';
|
||||
}
|
||||
$signature_pattern .= $func;
|
||||
$signature_pattern .= '\s*\(';
|
||||
array_shift($signature);
|
||||
foreach($signature as $type)
|
||||
{
|
||||
$signature_pattern .= '\s*';
|
||||
$signature_pattern .= preg_quote($type);
|
||||
$signature_pattern .= '\s*\S+';
|
||||
$signature_pattern .= '\s*,';
|
||||
}
|
||||
$signature_pattern = rtrim($signature_pattern, '\s*,');
|
||||
$signature_pattern .= '\s*\)';
|
||||
$signature_pattern .= '~';
|
||||
|
||||
foreach($module_chunks as $module_chunk_src)
|
||||
{
|
||||
if(preg_match($signature_pattern, $module_chunk_src))
|
||||
return;
|
||||
}
|
||||
|
||||
throw new Exception("Func '$func_full_name(".implode(',', $signature).")' not found in '$module_file'");
|
||||
}
|
||||
|
||||
function _bhl_remove_comments(string $txt) : string
|
||||
{
|
||||
//block comments
|
||||
if(strpos($txt, '/*') !== false)
|
||||
{
|
||||
$regex = '~/\*.*?\*/~s';
|
||||
$txt = preg_replace_callback(
|
||||
$regex,
|
||||
//preserve the new lines for better error reporting
|
||||
function($m) { return str_repeat("\n", substr_count($m[0], "\n")); },
|
||||
$txt);
|
||||
}
|
||||
//line comments
|
||||
$txt = preg_replace("~\s*(?<!:)//.*~", "\n", $txt);
|
||||
return $txt;
|
||||
}
|
||||
|
||||
function _bhl_split_by_namespaces(string $src) : array
|
||||
{
|
||||
$nss = array();
|
||||
|
||||
$chunks = preg_split('~^\s*(namespace\s+[^\{]+){~m', $src, -1, PREG_SPLIT_DELIM_CAPTURE|PREG_SPLIT_NO_EMPTY);
|
||||
|
||||
for($i=0;$i<count($chunks);)
|
||||
{
|
||||
$chunk = $chunks[$i];
|
||||
if(strpos(ltrim($chunk), 'namespace ') === 0)
|
||||
{
|
||||
$ns = trim(substr(ltrim($chunk), 9));
|
||||
$body = $chunks[$i+1];
|
||||
if(!isset($nss[$ns]))
|
||||
$nss[$ns] = array();
|
||||
$nss[$ns][] = $body;
|
||||
$i+=2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!isset($nss['']))
|
||||
$nss[''] = array();
|
||||
$nss[''][] = $chunk;
|
||||
++$i;
|
||||
}
|
||||
}
|
||||
|
||||
return $nss;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
<?php
|
||||
namespace metagen_php;
|
||||
use Exception;
|
||||
|
||||
function flt_bhl_ref($val, $name, $data, $str_args)
|
||||
{
|
||||
if(!$val)
|
||||
return $val;
|
||||
|
||||
if(!isset($val['module']))
|
||||
throw new Exception("Missing 'module'");
|
||||
|
||||
$module_file = \taskman\bhl_map_module_to_file($val['module']);
|
||||
if(!$module_file)
|
||||
throw new Exception("Module not found '{$val['module']}");
|
||||
|
||||
if(!isset($val['fn']))
|
||||
throw new Exception("Missing 'fn'");
|
||||
|
||||
$args = explode(",", $str_args);
|
||||
|
||||
\taskman\bhl_validate_func_ref($module_file, $val['fn'], $args);
|
||||
|
||||
return $val;
|
||||
}
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
<?php
|
||||
|
||||
/**
|
||||
* @global
|
||||
*/
|
||||
function macro_BHL_REF($proc, $module, $func, $signature_json = '')
|
||||
{
|
||||
//check if it's a relative path
|
||||
if($module[0] == '.')
|
||||
{
|
||||
$abs_module = \taskman\normalize_path(dirname($proc->getRootFile()) . '/' . $module);
|
||||
$mapped = false;
|
||||
|
||||
$bhl_proj = \taskman\bhl_proj();
|
||||
$inc_path = $bhl_proj->getIncPath();
|
||||
|
||||
foreach($inc_path as $dir)
|
||||
{
|
||||
$rel_module = str_replace(\taskman\normalize_path($dir), '', $abs_module);
|
||||
if($rel_module != $abs_module)
|
||||
{
|
||||
$mapped = true;
|
||||
$rel_module = str_replace('\\', '/', $rel_module);
|
||||
$module = "/" . $rel_module;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!$mapped)
|
||||
throw new Exception("Could not map relative module: $module");
|
||||
}
|
||||
|
||||
$module_file = \taskman\bhl_map_module_to_file($module);
|
||||
if(!$module_file)
|
||||
throw new Exception("Module not found '{$module}'");
|
||||
|
||||
//validate signature only if it's explicitely passed
|
||||
if($signature_json)
|
||||
{
|
||||
$signature = json_decode($signature_json, false);
|
||||
if(!is_array($signature))
|
||||
throw new Exception("Signature is invalid '$module'");
|
||||
\taskman\bhl_validate_func_ref($module_file, $func, $signature);
|
||||
}
|
||||
|
||||
return array('module' => ltrim($module, '/'), 'fn' => $func);
|
||||
}
|
||||
|
|
@ -4,8 +4,5 @@
|
|||
"homepage": "https://git.bit5.ru/composer/taskman_bhl",
|
||||
"require": {
|
||||
"php": ">=7.4"
|
||||
},
|
||||
"autoload": {
|
||||
"classmap": ["bhl.inc.php"]
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue